Scouts- raiders meant to harass the enemy's buildings
Cobalts- food meant to level up the opponent's titan
LRM- bread and butter unit with a fatal flaw
Corvette- unit that gets your opponent to panic and overinvest in mines
Flak- unit that will get you kicked from lobbies
Carrier- expensive white elephants that you buy when you have too much money
Hoshiko- for healing your ships
Cielo- for allowing flak to use all four weapons one one target
Kodiak- build when you don't want to be kicked for being a flak spammer
Kol- For supplementing your flak swarm with flak burst
Marza- to scare noobs into building starbases
Sova- good when playing against AI
Dunov- good for boosting flak production
Akkan- good for boosting flak hit chance and range
Corsev- good for combing flak and advent kamikaze ships
Ankylon- giant flak titan that acts as a "leader" for flak ships, which upgrades their morale
Ragnorak- Build when your enemy builds starbases to counter flak spam
Thoughts? I will make a doctrine for advent or vasari if anyone is interested.