Bugs/potential bugs:
1) The ideology tree doesn't highlight properly (or perhaps enough) when selecting an ideology.
2) I have seen cases in battles where one side doesn't appear to fire but still is doing damage as normal.
3) Influence boundaries should swap resources to starbases within those boundaries, should they not?
4) Is it just me or does population growth (for the Iconians at least) seem REALLY fast. I never build colonial hospitals, but my planet populations max out almost immediately. Which makes the whole growth mechanic not particularly useful. And the Iconians have a lot of food/growth tech.
I wish:
1) I wish population were more than just another number on the planet screen. It's critical to so much of the game and it's hidden amongst a lot of other stuff. It'd be better to have a bar which fills as the planet reaches it's max. Or little people icons like in the invasion screen.
2) I wish I had some idea of what the hell the little people icons in the invasion screen actually mean.
3) I wish mining starbases were just another aspect of military/economic starbases. Because I make enough constructors as it is. And while choices are good... I just would rather have one unit of management instead of three. Frankly I just wish starbases were made more powerful, with a larger radius and the capability for doing all three branches. Have the choices be in where to use your constructors.