(this post applies to most of the races, as the Colonization track is mostly the same. I'm using Iridium picts)
OK, after the 1.02 patch, the values for several of the manufacturing and research bonus buildings have changed, and I don't think for the better.
The basic Factory or Research Lab progression is the same, and that's fine. (+30/40/55/75% at each respective Tier level)
However, here's what we're looking at now for the various "bonus" or additive buildings for both Research and Manufacturing:
|
Cost |
Maintenance |
Main Bonus |
Other Bonus |
Adjacency |
Resource |
Tech "Tier" |
Data Archive |
150 |
1 |
25% |
|
2 |
Thulium |
1 |
Technology Capital |
227 |
2.3 |
200% |
25% Influence |
3 |
|
2 |
Coordination Center |
67 |
0.8 |
50% |
|
2 |
|
3 |
Innovation Complex |
101 |
1 |
75% |
|
3 |
|
4 |
|
|
|
|
|
|
|
|
Durantium Refinery |
150 |
1 |
|
Base Manufacturing +2 |
2 |
Durantium |
1 |
Manufacturing Capital |
227 |
2.3 |
200% |
25% Influence; +3 Influence Adjacency |
3 |
|
2 |
Solar Plant |
45 |
0.5 |
25% |
|
2 |
|
2 |
Fusion Plant |
67 |
0.8 |
50% |
|
3 |
|
3 |
Quantum Plant |
151 |
1.5 |
100% |
|
5 |
|
4 |
All of these generally are severely unbalanced with respect to normal improvements. Part of this is that the Adjacency bonus is only +5% per level, which is too low to really care about.
For example, in the typical "full wheel" configuration, where one of the special buildings is in the center surrounded by 6 normal improvements, the calculations work out like this
(number of total buildings adjacent to the center one) * (Adjacency Bonus of central building) * 5%
However, if the middle building is a "normal"version of that building type, it has a +30/40/55/75 bonus already. Which, unless you have either the unique Capitals or the ultra-high-end Research/Manufacturing add on, the normal version is a much better basic bonus than the "special" building, which is hard to overcome.
For example, the Thulium Data Archive has a +25% research bonus, which is worse than even the basic Research Lab. The +2 adjacency is only slightly better than the RL's +1, so, in the BEST case scenario of having 6 adjacent research buildings, the Data Archive is only +25% better. If 4 RLs are adjacent, that advantage is only +15%. This comes at a cost of a building that (a) costs your a resource (
is MUCH more expensive than the normal building, (c) higher maintenance, and (d) non-upgradeable. The Data Archive is all but useless ones you have access to the 2nd Tier Research Labs, and an actual NEGATIVE at higher levels of tech.
The Durantium Refinery suffers from similar problems, though the +2 to base Manufacturing helps a great deal, especially in the early game. It too becomes a negative, but only at about 75% through the tech tree.
The Solar Plant is virtually useless as soon as it's obtained, as it doesn't have a high enough main bonus in comparison to the normal building's. The same goes for the Fusion Plant. The Quantum Plant is the only one really worth it, all things considered. The Capitals have a big enough bonus to make them worth while, though their expense (particularly early on) makes investing in them really hard (they're 4X the cost of the Tier 2 building).
Suggestion: Major Buffs to the Research and Manufacturing "bonus" buildings listed above.
Either radically increase the Adjacency Bonus for each (by adding 2 to the numbers above), or at least triple the main research/manufacturing bonus the building gives.
More radically, I think a solution would be to change the +5%/level adjacency bonus for EVERYTHING to be +10%/level. Frankly, I'd prefer this, so it gives a much bigger incentive to do adjacent buildings. Right now, it's a trivial bonus until you managed to get 3 or 4 in a tight cluster.