I would prefer if they showed it also, but is really that big a deal. I mean if your trying to optimize spending when you getting 700-1000 POINTS A TURN, isn't that taking micromanagement to the extreme? Just saying...
Wow WOPR dude! I can see why from you're perspective it is not a big deal. According to steam I have played for 54 hours, and well over 10 games in that time, and I am yet to see my research above I think 200 before everyone kills me. For me, spending 600 points wisely feels like life and death. Well prolonging life before death anyway.
e.g. Do I get the harpoon for my ship to try hold them off, or get the academy tech so maybe it will take two transports to take out my last planet instead of one?
Encountered another need for it today as well. I picked a new ability intuitive but felt like I was choosing blind, with one tech half-way researched with like 26 turns to completion which didn't feel like a good choice, but I had no way to know how far the pick would get me into that tech until I had already picked it.
Not to be argumentative for the sake of it - I suspect detailed maps of all tech costs would not buy me more than a few turns of extra life anyway, but what seems like micromanagement in the extreme to you is trying my best to stay alive as long as possible for me.
I'll do the steam review when I can survive long enough to lose to something other than conquest.
Great link Achro btw, thanks.
On to next question - is there a way I can adjust my ship without making a new one each time? Over several games with the one civ I'm really starting to crowd out my ship list with like 30 very similar designs of tiny and small ships. I tried everything I could think of but can't figure out how to just edit a ship instead of making a new one each and every time, and if I keep going like this, sooner or later I'm going to end up with 30 versions of the same medium ship as well (how many sizes are there incidentally?).