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© 2006-2026 Stardock Entertainment
Stardock Easter Holiday
Apr 4, 2026 8:35

Stardock will be closed for Easter weekend starting on Friday, April 3rd and we will be returning on Tuesday, April 7th. We will be monitoring support tickets and forums during this time, but expect delays in responses during this time.

Pinned Posts
Post Title Author Replies Last Reply Info
Rebellion Titan Ability Guide
32 Replies
v1.80 Option Available for Mod Play
6 Replies
HttpSendRequest activation errors
0 Replies
Activating Sins: Rebellion (or any Stardock game / software on Steam) Through Steam
95 Replies
The New Sins: Rebellion CE Bundles
19 Replies
Quick Fixes to Common Rebellion Ailments
0 Replies
Recently Active Posts
Post Title Author Replies Last Reply Info
[Fixed][Bug?] Mini Underground bounty window not behaving properly
9 Replies
[Bug?+save] Longest trade route not behaving properly
8 Replies
[Fixed][Bug] No allegiance penalty on built mines w/unowned colony
7 Replies
[Fixed][Bug] Structure templates affected by AOE.
1 Replies
[Fixed][Bug] Fighter Graphics Issue
7 Replies
Going back to 1.05
9 Replies
[Fixed][Bug+save] Structures count towards "ship kill" missions
2 Replies
The multiplayer seems faster
2 Replies
How to Update to Beta 3?
4 Replies
Two problems
0 Replies
[Fixed]Replay bug issues
7 Replies
[Fixed]No pause in Multiplayer Beta?
6 Replies
Fleet Control Issues
1 Replies
Teaching the AI to fight.
15 Replies
Z-Axis Problems
2 Replies
Feature Request - UI Addition to Fleet Naming
6 Replies
The most inconsequencial bug
0 Replies
What this game could realy use.
0 Replies
{Bug} Couple things I noticed in Beta 3
0 Replies
[Bug] AI Faction shown as "Defeated" long before they are defeated.
16 Replies
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