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Sins of a Solar Empire
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Rebellion Titan Ability Guide
Bama498
32 Replies
Nov 8, 2014
v1.80 Option Available for Mod Play
Yarlen
6 Replies
Nov 7, 2014
HttpSendRequest activation errors
sdRohan
0 Replies
Jun 21, 2014
Activating Sins: Rebellion (or any Stardock game / software on Steam) Through Steam
Island Dog
95 Replies
Sep 13, 2013
The New Sins: Rebellion CE Bundles
Island Dog
19 Replies
Oct 12, 2012
Quick Fixes to Common Rebellion Ailments
Yarlen
0 Replies
Jun 13, 2012
Recently Active Posts
Post Title
Author
Replies
Last Reply Info
minor GUI improvement
AntiBody
5 Replies
Aug 4, 2007
Trade ships not crossing interstellar distances?
Ifandbut
28 Replies
Aug 4, 2007
Desgin: Layout of planetary and star systems is 2D - can it be 3D?
ausmark
45 Replies
Aug 4, 2007
Is mining research worth it?
Red_Priest
8 Replies
Aug 4, 2007
Let's chase the colony ship! (Extreme AI behavior).
satthukaraoke
32 Replies
Aug 4, 2007
Automatic repairs
Wintermist
33 Replies
Aug 4, 2007
Misc Offtopic stuff
Blair Fraser
33 Replies
Aug 3, 2007
Universe Design and Hyperspace II - traversing the well
BozoTheClown
5 Replies
Aug 3, 2007
Research - make each Capitol Ship a tech
BozoTheClown
3 Replies
Aug 3, 2007
Planets and Resources - unique,limited,diverse
BozoTheClown
3 Replies
Aug 3, 2007
Hotkeys list & ship selection?
Gravedancer
11 Replies
Aug 3, 2007
chasing vs intercepting
danielost
34 Replies
Aug 3, 2007
Culture II - limit to 1 step away from you?
BozoTheClown
6 Replies
Aug 3, 2007
Research installations -> rate of research
BozoTheClown
1 Replies
Aug 3, 2007
Universe Design and Hyperspace III - universe playability
BozoTheClown
2 Replies
Aug 3, 2007
Universe Design and Hyperspace - jumping everywhere
BozoTheClown
1 Replies
Aug 3, 2007
Culture - make all "logistic" affect culture
BozoTheClown
0 Replies
Aug 3, 2007
Research - layout of the tree
BozoTheClown
0 Replies
Aug 3, 2007
A Completed, three-hour game and it's problems
ShadowDragon8685
12 Replies
Aug 2, 2007
Feature Request: Real Time-clock.
ShadowDragon8685
10 Replies
Aug 2, 2007
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