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LCCX
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Post Title
Replies
Category
Last Reply Info
Creating a Community Buff & Ability Library
Jan 27, 2010
7
Sins Modding
IskatuMesk
Feb 5, 2010
How To Design A Mod - article link
Jan 27, 2010
2
Sins Modding
Teal_Blue
Jan 29, 2010
Separate Frigate & Cruiser Factories?
Sep 22, 2009
6
Sins Modding
Teal_Blue
Sep 27, 2009
Unnecessary Accuracy
Sep 22, 2009
2
Sins Modding
Whiskey144
Sep 22, 2009
Creating new race .playerThemes, icons, and pictures
Sep 13, 2009
2
Sins Modding
LCCX
Sep 16, 2009
.Entity variable enumerations directory/glossary
Sep 9, 2009
4
Sins Modding
Whiskey144
Sep 11, 2009
Weapon Settings
Sep 9, 2009
10
Sins Modding
Whiskey144
Sep 10, 2009
Opacity texturing of models?
Sep 7, 2009
1
Sins Modding
Whiskey144
Sep 7, 2009
My Modded Ship Flies Backwards or Sideways
Aug 30, 2009
6
Sins Modding
Mooster
Sep 5, 2009
Creating a Player-Only Race
Sep 5, 2009
2
Sins Modding
LCCX
Sep 5, 2009
Meshpoint Types and Requirements
Aug 30, 2009
9
Sins Modding
LCCX
Sep 5, 2009
Basic Softimage XSI Selection Trouble
Aug 30, 2009
1
Sins Modding
LCCX
Aug 30, 2009
Using Blender instead of ModTool_7.5?
Aug 29, 2009
4
Sins Modding
Aractain
Aug 30, 2009
Hello. I already have some modeled, textured, and rendered ships I did with Blender3D and GIMP that I would like to use in Sins. I tried simply exporting them from Blender as Softimage .xsi format files, but ConvertXSI was not happy with them. I downloade...
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