|
Behold, the Apex-Class Supercarrier - 108-Fighter Attack Video
|
2 |
Galactic Civilizations III |
|
|
Steady Challenge and Expansion Penalties
|
26 |
Galactic Civilizations III |
|
|
Double Bonused Projects Make the Govern Sliders Obsolete
|
8 |
Galactic Civilizations III |
|
|
Yor Need a Population-Cap Boosting Improvement
|
8 |
Galactic Civilizations III |
|
|
The Power of Starbase Spam
|
12 |
Galactic Civilizations III |
|
|
Credible Challege and Avoiding Late-Game Tedium
|
2 |
Galactic Civilizations III |
|
|
Further evidence that Orkulus Rex needs a major nerf
|
37 |
Sins of a Solar Empire |
|
|
Reduced Bomber HP + increased build time - viable answer to Bomber Spam?
|
18 |
Sins of a Solar Empire |
|
|
Is it possible to gain "skilled" status?
|
18 |
Multiplayer Organizer |
|
|
Embarrasing Mistakes
|
5 |
Sins Multiplayer |
|
|
[Suggestion] Titan xp increases rebuild time.
|
5 |
Sins Rebellion |
|
|
Simple Algorithm for conditional Jumping Orkuli
|
0 |
Sins Rebellion |
|
|
Strip to the Core Suggestion List
|
42 |
Sins Rebellion |
|
|
A Boost to the Advent Loyalists - 3 new techs
|
7 |
Sins Rebellion |
|
|
Solution to Corvette rush - change starbase hull damage
|
6 |
Sins Rebellion |
|
|
AI needs to respond to Nano Leech
|
8 |
Sins Rebellion |
|
|
Did Patch 1.02 even change the balance?
|
6 |
Sins Rebellion |
|
|
[Crash] Game crashes upon changing past user designed maps
|
1 |
Technical |
|
|
No Cease Fire option at 4.5 relationship
|
1 |
Technical |
|
|
Creating a Sins Campaign?
|
1 |
Sins Modding |
|