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Post Title Replies Category Last Reply Info
Alliances are a bit broken
Jun 12, 2015
6 Galactic Civilizations III
The current limitations of GC3 multi-threading
Jul 13, 2015
12
30 Galactic Civilizations III
Performance Improvement Tip for those having multi-cores not being fully utilized
Jul 11, 2015
2 Galactic Civilizations III
Final v1.1 - Post Invasion Population calculation incorrect
Jul 9, 2015
5 Galactic Civilizations III
Is background work by the AI during your turn working very inefficiently?
Jul 1, 2015
0 Galactic Civilizations III
New Stardock Title - Shorter than GC3, no messy end game
Jun 24, 2015
0 Galactic Civilizations III
1.1 - changes in population effect on raw production have made Projects a bit OP IMO
Jun 22, 2015
11 Galactic Civilizations III
1.1 - Planetary Defense Calculations are off
Jun 20, 2015
1 Galactic Civilizations III
Tech victory the easiest/fastest way to win??
Jun 21, 2015
1 Galactic Civilizations III
1.1 - Growth Tool Tip still showing positive growth when over under food limit
Jun 20, 2015
1 Galactic Civilizations III
1.1 - Approval Malus when at war?
Jun 20, 2015
2 Galactic Civilizations III
AI better on small maps? Definitely NOT with its fleets - same idiocracy
Jun 19, 2015
2 Galactic Civilizations III
Virtual World and Entertainment Capital (or, NOT ANOTHER FOCKING APPROVAL THREAD!!)
Jun 18, 2015
12 Galactic Civilizations III
Research Project and Economic Stimulus - Not worth it in ANY way
Jun 16, 2015
17 Galactic Civilizations III
AI FOW disable??
Jun 13, 2015
1 Galactic Civilizations III
Destroying 'needed' Food Tiles - an exploit or bug?
Jun 12, 2015
12 Galactic Civilizations III
Can't get mods to work
Jun 13, 2015
4 Galactic Civilizations III
Use of Durantium and Kinetics - a bit unbalanced??
Jun 8, 2015
10 Galactic Civilizations III
What to do with useless Colony Ships, with pop on board
Jun 5, 2015
8 Galactic Civilizations III
Yellow and Black Shield meaning on colony info
Jun 4, 2015
4 Galactic Civilizations III
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