|
Alliances are a bit broken
|
6 |
Galactic Civilizations III |
|
|
The current limitations of GC3 multi-threading
|
30 |
Galactic Civilizations III |
|
|
Performance Improvement Tip for those having multi-cores not being fully utilized
|
2 |
Galactic Civilizations III |
|
|
Final v1.1 - Post Invasion Population calculation incorrect
|
5 |
Galactic Civilizations III |
|
|
Is background work by the AI during your turn working very inefficiently?
|
0 |
Galactic Civilizations III |
|
|
New Stardock Title - Shorter than GC3, no messy end game
|
0 |
Galactic Civilizations III |
|
|
1.1 - changes in population effect on raw production have made Projects a bit OP IMO
|
11 |
Galactic Civilizations III |
|
|
1.1 - Planetary Defense Calculations are off
|
1 |
Galactic Civilizations III |
|
|
Tech victory the easiest/fastest way to win??
|
1 |
Galactic Civilizations III |
|
|
1.1 - Growth Tool Tip still showing positive growth when over under food limit
|
1 |
Galactic Civilizations III |
|
|
1.1 - Approval Malus when at war?
|
2 |
Galactic Civilizations III |
|
|
AI better on small maps? Definitely NOT with its fleets - same idiocracy
|
2 |
Galactic Civilizations III |
|
|
Virtual World and Entertainment Capital (or, NOT ANOTHER FOCKING APPROVAL THREAD!!)
|
12 |
Galactic Civilizations III |
|
|
Research Project and Economic Stimulus - Not worth it in ANY way
|
17 |
Galactic Civilizations III |
|
|
AI FOW disable??
|
1 |
Galactic Civilizations III |
|
|
Destroying 'needed' Food Tiles - an exploit or bug?
|
12 |
Galactic Civilizations III |
|
|
Can't get mods to work
|
4 |
Galactic Civilizations III |
|
|
Use of Durantium and Kinetics - a bit unbalanced??
|
10 |
Galactic Civilizations III |
|
|
What to do with useless Colony Ships, with pop on board
|
8 |
Galactic Civilizations III |
|
|
Yellow and Black Shield meaning on colony info
|
4 |
Galactic Civilizations III |
|