If you try to place a solar panel for instance on a geothermal vent, it will say "This building can only be placed on geothermal vents" or similar. Basically, trying to put wrong building on a vent is giving you the message you should get when trying to place a geothermal plant on the wrong spaces.
roy7
[quote who="" reply="13" id="3025783"]I think stardock should make Demigod free to play. It seams to be the model that is working for games like this. Make it free to play on steam and they will get plenty of new players.[/quote] Totally agree. It's kinda worthless right now for those of us who paid back in the day since there's no player base. If it went F2P, there would be plenty of people to play with. And if the player base grew large enough, they could add
I am as of this morning. login/pw work in Impulse but not in Demigod.
Does SD/GPG read these forums though?
[quote who="trindermon" reply="5" id="2200855"]and for the people that have 2 computers behind hide nat and wish to use both at the same time?[/quote] Can they use the .exe to set each game to use different ports, and then forward those ports to each of the machines as needed?
In the new beta, the 5v5 I joined had about 7 people in lobby, and I connected to all of them in under 5 seconds. Yes!
It'd be trivial to always have the ready button locked "on" when in single player though.
You could try using xfire instead and chatting in-game. Or Impulse.
When waiting to connect I sometimes go check out web sites. Sometimes the game will crash though, it seems like perhaps after connections are done and I go into lobby. I get an error I normally can't see, but this time I did have visible window. EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x1005bf5b attempted to read memory at 0x00000000 Program : J:\Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack:<
Ah ok. That's my laptop, was hoping to play at the office when nothing to do. Alas. :)
I don't have a prefs file, but I do have a log file. The end of the log shows: debug: Loading module '\000/lua/keymap/keyactions.lua\000' warning: Key action not found debug_toggle_log_window for key F9 debug: Loading module '\000/lua/options/module_options.lua\000' warning: GAL Exception: file : c:\Work\forge\main\code\src\libs\gpggal\DeviceD3D9.cpp(189) error: unable to create device warning: GAL Exception: fi
It seems whenever I join a game, the connections I make are one at a time, each a few seconds apart. Are the requests for connection only sent out one at a time? I'd think you'd send them all out simultanously, and then the connections are established as the results come back in. It doesn't seem to work this way since I never see two people connect promptly back to back. Also the final ones to connect are like 20-40 seconds after the first one, since it's about 5 seconds per connection.
In a multiplayer game it'd be nice to see messages come up like "Player X has upgraded our armory", or similar, so you know which upgrades were done and who paid for them.
I find it annoying the online download price is $5 more than the local store prices. I wanted to just hit the button and buy it. :) But I figure for a few dollars I may as well drive around town to find a copy in stock.