MegaVolt

MegaVolt

Joined Member # 1323197
7 Posts 226 Replies 15,246 Reputation

I also don't get how the weak dollar makes you less money. You get paid in dollar. If I as European first change my euros into dollar, why should you care? It's good for me but not bad for you.

10 Replies 1,258 Views

[quote]I think it makes sense. The Marauder is, by its nature, an sneaky/offensive weapon--lower damage, fairly fragile, speedy.You don't leave it behind if you're jumping to it. If you're jumping from it, you're not using it as it's made to be used--hence the penalty.[/quote] True but when the Marauder can't use it himself then it is just so weak compared to e.g. cleansing brilliance or volatile nanites. You lose a lot of damage in not having an offensive lvl6 ability and in addition t

18 Replies 34,595 Views

100% agreement here. Joining in a running game to watch would be so awesome. Only problem might be the traffic/lag if 100 people try to watch one game. But that could be solved by not updating the observers as much as the players (like ... a lag of a second doesn't matter for observers so their connected can be set to be really, really slow).

11 Replies 43,717 Views

Get 20 strike craft support carriers. Give them lots of bombers. Run them behind enemy lines and wreck havoc on his orbital structures while jumping the fleet around all the time. It won't work vs "pro" players but it is quite fun to do if it's not a "serious" game.

13 Replies 6,877 Views

I think it should be changed so that the Marauder can use the ability. It doesn't make much sense to have the cap ship sitting behind. As it is the ability is not too useful ... It would be nice if the ability could just put down a temporaty phase gate (like: Marauder nano bots quick build an instable phase stabilizer) that can then be used for like 120s as phase gate and can also be destroyed by the enemy.

18 Replies 34,595 Views

I hate the website. Seriously, somebody designing such a totally stupid and retarded site can't possibly make a good game. Totally useless and way too big flash animations are not cool at all. I'm certainly not going to spend a penny on such crap.

9 Replies 32,676 Views

The main benefit is clearly that phase missiles do bypass shield mitigation, increasing the damage dealt by a large amount and making phase missiles the by far best upgrade in the game. But versus Advent it is actually quite likely to be even more effective and kill some ships hulls before their shields are down.

16 Replies 70,815 Views

Wow, great post! The improvement list is AWESOME and I'd love to see every single one of them included in the next patch. Especially the Vasari Armada stuff and the fleet things (split fleet, fleet waypoints on leaders and so on). My last game with so many planets way on 1.02 but I had the income popup window glitch there, too. Never noticed any lag from trade ports but maybe my CPU is just fast enough (2.5 GHz dual core).

5 Replies 4,643 Views

When talking about scout or no scout, please state if you play SINGLE or MULTIplayer games. Of cause it is not necessary to build scouts against the AI. That's because the AI sucks and can't win against anybody with a little experience. If you play multiplayer this is very different. Not building scouts there is suicide, simply because fast rushes are very probable and without an early scout you have no way to see them coming (not to mention the whole "know what your enemy does" thingy)

89 Replies 43,257 Views

[quote]MegaVolt,Please, just think a bit. Do you honestly believe that games that are ten years old have the most robust networking code for today's PCs and Internet lines?[/quote] Today many people still play StarCraft. Guess what, it works just fine for todays PCs and Internet lines. The principle of the Internet hasn't changed the last 10 years. So the solution that was best 10 years ago is still best (and netcode is not an area were a new found algorithm will give revolutionary res

205 Replies 124,833 Views

I was talking about working netcode. Games ship with working netcode for over 10 years now. Why does Sins have so much trouble with it? And why is it so difficult to solve when nearly every multiplayer capable game in the last 10 years already did it right?

205 Replies 124,833 Views

I appreciate the effort put into solving this but ... come on, couldn't you think of a more complicated way to get those sync info? Replacing the executable and so on, it's really a little overkill I'd say. And what's so hard about the whole thing anyway? StarCraft got it working fine 10 years ago. And today we need to manually replace executables and run special program versions? I'm a little disappointed.

205 Replies 124,833 Views

I think Forgiven is funny ;) I, too, am a believer. I like the Pastafarianism. And I believe in Russels Teapot. You don't? Then you didn't read the Wikipedia articles about these two with an open mindset! To you with your closed mind they will always be just texts but if you read them with an open mind the Pasta-God will talk to you through them! A little more on topic: Creationists trying to prove evolution wrong to get their stupid ideas into schools is just silly. E

467 Replies 803,653 Views

What about: Every ship pushed back by the guardians drains 1 (or 0.1 or 10, no clue about how high that number should be ... people that play better then I do can put in a good value here) AM / sec while being pushed? So with enough ships you can overwhelm the Guardians simply by draining their mana. On the other hand, if you really invest a lot in Guardians (more then 2-3) you can outlast a medium-sized fleet with their combined mana regeneration. As for Subverters: The same princi

71 Replies 29,397 Views

I'd also love to see a linux version. ID software manages to do it with their stuff and it sells well enough to justify the money spent on it (barely). So at least they don't have any losses because of it ;) The problem is that Sins is using DX and not OpenGl (like Doom or Quake do) so the Linux port would be a lot harder to do. I'd still love to see a linux version. With the recent success of Ubuntu it might even make sense economically. And with more and more governments migra

62 Replies 68,507 Views

innociv: But his points are valid. It would also hate to see StarDock behaving like Microsoft or EA in that regard. The XBox live thingy will never work on PC and I don't like Steam even a tiny bit. The episodes cost more then a "normal" game, that's the only reason they are done. To milk the customer for more money, hoping that he is stupid enough not to notice it (and it actually seems to work!). As for the subscription: Even if it costs only 1 cent per month, paying it a hassle (espe

145 Replies 122,672 Views

Doesn't 4/3 mean that you built 4 refineries near the asteroids and that only 3 of them are supported? You can try building an additional one in a planetary system in which there are already 3 and see if your resource income goes up. It should not.

5 Replies 14,370 Views

To kill a planet quickly enough you need at least 10 siege frigs. That's 150 supply. So the enemy will have twice your LRM and he will totally own your fleet and win the game. But you took out one tiny planet (if, and that's a big if, he didn't bother to defend). Yay!

35 Replies 15,886 Views

Yep, right now the AI simply wastes mana if stuff is on autocast. It's usually best to turn all autocast off (well, nearly all ... I can't think of one right now but I'm sure there are 1-2 skills that are not thaat bad on autocast ;) ). A preset to have all autocast off on unit spawn would be really great to have. Better would of cause be a more intelligent AI autocast ;) But that will probably be a lot harder to implement. And it would take away even more from the player to do (I a

5 Replies 12,874 Views

As for the vs 9 AI game: Try malice and cleansing brilliance (its the colony and the fighting mothership that have these abilities). Cleansing brilliance does a ton of splash damage in the beam ray and malice spreads damage across the enemies fleet. With just those two capitals and NO support at all I quite often wiped out fleets of like 50 light frigates (in patch 1.02) within seconds. Having those two cap ships at a choke point just leveled up to 6 and you can basically hold off the AI forever

26 Replies 17,464 Views

Some people simply can't enable port forwarding. No root access on the router using wireless from university / internet-cafe / whatever with their notebook for example. A toggable tunnel option would be nice. And following up on all these "PC games are dead" podcast thingies: I put in a console game and it simply works out of the box. No hassle. If I install a PC game I expect the same level of comfort and Sins is able to provide that, great work SD and IC (except in ho

66 Replies 42,604 Views