MegaVolt

MegaVolt

Joined Member # 1323197
7 Posts 226 Replies 15,246 Reputation

LOL There really is not much more to say. LRM are the counter to Light Frigates. What will you propose next? Mass strike craft to overcome flak spam? ;)

181 Replies 66,608 Views

In 1.02 it worked great to attack their home planet. Then all the computers fleet would prioritize defense of the home planet and come for the big battle. A little cheesy but still better then chasing the fleet over 500 jumps.

17 Replies 33,447 Views

The idea of having giant cap ships as the center of the game is quite good at first glance but then I had to realize that this would turn Sins basically into Warcraft 3, were all is focused on the hero unit - I don't like that.

121 Replies 108,866 Views

Great list, I agree with most of it and want to generally say that innociv seems to be a cool guy ;) Three things I'd change: 1) You are overdoing subverters. Yes, they are strong but over-nerfing things gets done really fast ... I'd go with a smaller nerf and if that isn't enough maybe another one later. Please don't make them really weak in one go. 2) About strike craft: There is an easier solution. Why not simply double all bombers HP and at the same time double fig

114 Replies 150,832 Views

It takes 7 seconds to power up for a phase jump. Thats about 21 to 35 seconds extra damage you get in before AM runs out. If you got a phase jump inhibitor it again is a guaranteed kill, no matter how much micro the enemy has. Later in the game when AM is basically infinite it can also be used to render the enemies strongest cap completely useless for the whole battle. Imagine that level 10 Radiace not being able to do anything at all for over a minute ;) Quite useful I'd say.

15 Replies 9,651 Views

Is there a standalone-patch to download somewhere? My gaming PC doesn't have an internet connection. My only partition with internet access runs linux. I could get SDC to work with wine and archive it there but a standalone patch would be a lot easier ;) GC2 had those but I couldn't find any here in the download section.

4 Replies 1,381 Views

I only partly agree, Frogboy. Yes, the game should be enjoyable for all players, including the SP and casual gamers. But Sins does not even offer a SP campaign and it was shipped with a horrible AI so the focus [B]obviously[/B] was not on SP. Using SP now as reason to not fix MP balance issues is ... strange. Yes, the AI update probably helped there (didn't make a 1.03 game yet) but it doesn't change the basic fact that Sins is all about MP. But lets look at the most su

118 Replies 129,546 Views

Bombers are best (but that has been said a couple of times now). The Vasari and Advent disable support cruisers also work quite well. Each one can keep one Kodiak disabled but they cost less and take less supply. So you can keep his Kodiaks quiet while finishing off his flak and then launch your bombers to kill off the Kodiaks.

28 Replies 20,741 Views

But stuff like weapon damage increase isn't lowered, right? A few research fields grey out when you lose a station, those are unusable then. As far as I know (please correct me if I'm wrong here) the ones that do not grey out stay active (which includes weapon upgrades for example).

3 Replies 13,583 Views

Yes, there is a chart here somewhere explaining what works good against which other units. Don't have the link here right now ... Basically: LRM > light frigates > FLAK > LRM. Add in fighters (carriers) which also beat LRM but get eaten by FLAK so that it's usually not worth getting them early as LRM counter. LRM + FLAK usually works better then LRM + fighters. Mitigation is a simple damage reduction, that is always active (no matter if shields are depleted or not) and can only

6 Replies 5,288 Views

[quote]funny thread.complaining about elitism, but then proclaiming that your way to play is the right way, denouncing clans (besides your own clan of course), labeling all competitive players as cheating assholes etc etc, just to make us understand that YOU are the best and everybody with a differing opinion is an idiot.And a game that has truly benefitet from competitive gaming ? StarCraft, maybe !?[/quote] QFT. And being competitive and being a dick is not the same. Competitive p

50 Replies 50,522 Views

Thats a good point. Having research stations generate science points would be awesome. Then of cause the money-cost of the tech should be minimal. That way one can chose to either go the route of mass tech (lots of science points to spend) or economy (more money for ships).

5 Replies 9,071 Views

About trade ports: Even if they don't have other planets to trade with you get the money. Try it out: Only 1 trade port in your home system, no other port. It will have trade ships sitting idle but still generating money. No diminishing returns - ever.

22 Replies 34,885 Views

Yep, AI planets are usually not well developed. In addition to that I usually see the AI do nothing but spam MASSES of light frigates. For those they have to upgrade their fleet cap quite early - which means even less money (and no even remotely useful fighting force either since they don't build advanced ships). Especially in research the AI does basically nothing.

6 Replies 10,789 Views

Yes, it does summon sentinels. And carriers (which can build fighters). So the anti fighter component is more then fulfilled. And it does not need to be set on autocast. 10 phase gates on the 1 to 0 hotkeys and you can phase in supplies anytime you want if a part of your fleet dies. And it still leaves room to rebuild eventually lost capital ships an to add supply cruisers to the mix. Oh and phase gates can do a lot more then warp in stuff. They are more then just useful on the

22 Replies 34,885 Views

I do not agree. In fact I find the AI to be way too easy. They seriously lack in fleet composition (mass light frigates and nothing else ... what?!) and in lategame power (lots and lots of undeveloped planets - nice in the beginning to have some fighting forces but not effective later in the game).

1 Replies 2,385 Views

Whats a neutral mining spot in the habitable zone? I know the neutral asteroids that can be captured for resource extraction in the systems one can not colonize but I never saw such an asteroid in a system that could be colonized.

4 Replies 3,543 Views

Until the fighters resolve their suicidal combat the bombers get in free shots. Even with 50% damage they still do good DPS against heavy armor. Unlike fighters, which have a low base damage and get 25% against most units so that they are useless against anything else then very light / light, the bomber has a high base damage (about twice the fighters). It is possible without any problems at all to single-strafe a carrier with each bomber pass. 50% of incredibly much damage still is a lot of

34 Replies 25,997 Views

Javelin LRM range is a lot bigger then the Illuminators If he wants to fly to the LRM to kill these he will stand right next to the Kodiacs with his Illuminators. Kodiaks deal wonderful damage to Illums so they die fast. In addition to that, the side beams will fire at the Kodiacs and only the front beam will kill Javelins - so the Kodiacs can tank reasonably well. And either the Kodiacs or the Javelins can have Malice on them since they are positioned so far apart - not the whole fleet will tak

17 Replies 9,147 Views

1. Be aggressive early on with LRM to not allow mass Illums. 2. Strike craft hit'n'run (you didn't mention Defense Vessels anywhere). Fighters will tear through the Illuminators. 3. A well-balanced fleet with Kodiacs, Flak Frigates and Javalin LRM with splash upgrade. LRM can stay back, Kodiaks take the beating while the Mothership eats the missiles. After it is down, Kodiacs and LRM will make spacedust out of massed Illuminators. But it is true, Malice is an incredibly powerful

17 Replies 9,147 Views

A balanced force of all ships is usually best. A few Enforcers at the front, Assailants for damage in the back, support cruisers and either Sentinels or fighters to defend against strike craft. If the enemy spams one ship type (like: LRM only) then of cause the counter has to be spammed (like: Sentinels only). In the early game a mix of Sentinels and Assailants works great. As for weapon tech: Phase missiles are by far the best weapon tech in the game and they make all the i

10 Replies 7,361 Views

Yes, as I said you can shoot through the Guardian wall with Assilants (or Javelins as TEC, that will just take a little longer because of shields). However, this takes time. And in that time the strike craft is killing off your frigates. And the Advent can simply jump away his carrier fleet before the last Guardian goes down, replace the 4-5 guardians and jump in again while you took over a dozen frigate / cruiser losses in the meantime - or even lost a capital to his bombers! T

34 Replies 25,997 Views

PeskyFly: The "Replicate Forces" ships are NOT permanent. They auto-destruct after about 2 minutes. That - sadly - makes the skill completely useless for carriers since they need that time to build their fighters in the first place. But it is still nice to have three additional Enforcers in the heat of the battle. About the strike craft: TEC strike craft lack the firepower of Vasari or Advent so they are out. Advent have superior numbers but less damage. In the early game they a

34 Replies 25,997 Views