I also payed the small euro price for the digital version. For GC2: DA I ordered the disc but there was no tax on it (I live in Germany).
MegaVolt
I don't see TV shows as "piracy". If it aired on TV it should be completely free for download. It' stupid to try to restrict its availability after it got aired for the whole world to see.
Can anybody confirm this? That would make getting a second capital early quite good (I usually don't since frigates do more damage for their population point - which only changes for very high level capital ships).
SDC is so much superior to steam, why would people ask to have Sins available on the less user-friendly system? I do not understand ... Yes, steam is great mostly because of the great games it delivers (HL2, its episodes and of cause the by far best shooter-like game of this year, Portal). But as distribution system it is way too restrictive - much more then SDC for example. The other way around would be great: Having more games available on SDC without the need for CDs or bein
I partly agree with the OP. True, the basic setup of all races is the same. Same ship types, same research types. The differences here are really minor. However I find it very interesting how these minor differences have a huge impact on gameplay. Trade tech tier 4 instead of tear 2, doesn't seem like a big difference at first. But in a multiplayer game when the enemy is pushing towards you those two research tiers will cost you the money equivalent of a dozen frigates which
Minefields would be awesome. They could fill the role on which the phase jump inhibitors fail ;)
There really should be an option to toggle this via hotkey ingame. I find the auto-focus useful at times but also VERY annoying most of the time (especially when it auto-focuses some strike craft flying around and my orders get all screwed up because the camera moved when I tried to get my ships to focus fire). Please include a hotkey for this in 1.03 !
One thing I really don't like about the economy / fleet supply part is that it is percentage based. I got a tine single planet with an output of 12 credits and spend 75% of that (about 8 credits) to supply my 2000 units strong fleet. The other guy has 20 planets and a combined income of 1000 (with trade and stuff) and has to spend 750 of that to supply the same troops I have. It simply makes no sense. Fleet upkeep should use absolute values. Or maybe a percentage based
Why is everybody focusing on the map? That is secondary imho. Getting the ships visuals and abilities right should be the priority.
Yep, using those rounded values in the chart results in quite a few mistakes (well, not really mistakes .. but rounding errors ;) Especially for strike craft the data in the sheet can not be used to compare them since the "real" values are quite different).
Wow, awesome chart. Thanks a lot! Now I know why nobody builds Destra Cruisaders ;) Illuminators outperform them quite a bit. And flak is worse against Illuminators then I thought ... The Flak value there has to be taken by half because of their fireing ark, right? How were the Illuminators 3 beams factored in? Is it times 1/3 if only the front beam shoots for those?
Do they spawn in all system or just in those with the TEC players culture in it?
I agree with them. A campaign would have made this game even better. It doesn't need to be a full badass campeign with evil story twists that keep you busy for 20 hours. It would have been enough to label the campaign "tutorial" and then have 4-5 larger tutorial missions that keep a player busy about 6 hours and tell an interesting story (prelude to the current war maybe?). Fun to learn the gameplay that way. Oh and I agree with the poster above me: The campaign should not
main force LRM doing damage in the background, I'd say about 60% of the fleet a view kodiacs in the front, mixed with with flak frigates very few command cruisers and a few more robotics cruisers and then of cause the usual capitals (kol with a dunov as backup works great)
LRM or Assailants kill illums quite good in early game. Flaks also help but as Astax wrote they are more a counter to LRM then Illums. The thing is that you start with light frigates. The counter to light frigates are LRM. So there is really nothing else to buy since everyone has to counter at least a few light frigates in the early game. After that, a mixed fleet of flak and LRM seems to be the way to go.
Isn't the whole thing a little ... over the top? Its a SoaSE clan. You guys want to play games together. Mail goal: Find people that won't leave in the middle of a game for big fights. So why all this charter stuff? "Political powers within the clan" ... lol?
the marauder should simply fast-produce a temporary phase gate ;) like ... swarm of nanites comes out of it, forms a gate, the gate will be active for 5 minutes and then the nanites run out of energy or something like that of cause the gate would be destroyable would make the ability much easier to use and less buggy
In a 1v1 (cost-wise) they are effective. Problem is that in any real scenario the enemy will attack with way more LRM then you can have hanger defense so they will - like every defense against any big fleet - lose.
As far as I know every trade ship generates trade income. If you destroy that ship the player loses the income.
[quote]So what do you do, spend ten minutes dropping a planet with two capital ships while your entire fleet jacks off?10 siege frigates following behind your attack fleet are very good at accelerating the process. Time is a primary tactical advantage you need to maintain during an assault. The longer you're tied down killing a place off, the more the defenses will be built up at your next target.They aren't an effective raiding force because they're supposed to be sieging planets down, send t
What he means: Lets say an enemy ship has 100 hull and 100 shields. That is unlikely since most ships have in fact more hull then shields but lets just assume its 100 / 100. If you have a 40% chance to bypass shields and do 1 damage per hit then after 100 hits the enemy will have 60 hull and 40 shields left. After a few more hits the hull and the shields both will go down until the shields are depleted and then, later, the hull gives up. The point is: Since the enemy sh