[quote who="gamemasterajb" reply="7" id="3315080"] Thanks for the tips...not to bug you guys and I know its not SC, but can we go a little in depth with BOs (for the record, I come from CoH, not SC). Also, is your first capital ship supposed to be free?[/quote] Yes, your first capital ship is free, except that it still takes 50 command points. Build order depends a bit on which faction you are playing (I see you like TEC rebels), but also what type of game you are p
HLT
[quote who="DunmeriSpellsword" reply="3" id="3315002"]Do not queue up a bunch of research at once. You may be tempted to research all 4 of those laser techs at once, but when you queue it up, it takes the resources from your total. It's far better to use those resources in a better manner, and research that stuff once the previous one finishes. for instance, based on the proven equation of: Women = money * time time = money <br
[quote who="Seleuceia" reply="18" id="3312814"]Lol...dude idk what your problem is or what bogus internet browser you are using but when you click the appropriate download button (small one below the bigger buttons) the download of a Sins autorecord is prompted... I just tried this...file is correctly downloaded and everything, has expected filesize and extension....[/quote] While I do not retract my comments about 2Shared (they are shilling for iLivid), your response did l
[quote who="Ekko_Tek" reply="15" id="3312761"] Lol - you obviously clicked on the wrong download link on the page if that is what you got. It's a simple free file sharing website but it does come with ads for other stuff and you clicked on one of them.[/quote] No. When you follow the link, an auto-download process begins, all the while telling you that "your download will start in x seconds". That leads to the bogus installer program, for something called iLivi
[quote who="Seleuceia" reply="13" id="3312640"]First off, there are replay threads...Ruby had a replay thread where he constantly posted replays of skilled games, though he recently has been very busy and thus unable to post anything...[/quote] I saw that thread. Unfortunately, because of where he posted them, one needs to download and install an extremely intrusive piece of spamware that starts out by trying to install a toolbar and take over as your homepage. Um, no than
I think the idea of a new replay thread for new players is a good one. If only some of the senior players wanted to be more helpful, this would be the place to post them. Too bad all they seem to want to do is come here and make excuses...
My comments are for Single Player only, preferably FFA in a vast galaxy with 1 human and 9 AI players (although they would also work for fewer AI players and a couple more humans as well). Multi-Player depends too much on initial constraints. In general, in the early game I think you would be better off focusing less on research and more on expansion and economic development. I usually start off with a Military Lab (for corvettes and to start the hull and firepower upgrade
In addition to the level of difficulty, AI behavior is strongly influenced by what strategic emphasis it draws in the pre-game "lottery" (unless you assign them yourself). The gold question mark in a box next to the level of difficulty is where you make that choice, otherwise it is assigned randomly. Sounds like you got a fortifier, researcher, or economist there, as those player types are much less aggressive. The other remaining type is aggressor, by the way. Regar
[quote who="duskguy" reply="78" id="3309423"]this may not work so well in MP i understand[/quote] This line is going get you some "advice" about MP and what you "must" do to be competitive. To put those inevitable responses in perspective, however, consider the following: 01. The specific form of MP to which they refer is a sub-genre of the game, and a pretty small one at that. Well under 1% of the people who have actually bought one of the Sins games actuall
[quote who="GoaFan77" reply="52" id="3308269"]Again, what is the point of this discussion? If it is "I want to play TEC Loyalists, how do I win?", it is sound. If, as most people want, it is "What is the best way to win in Rebellion?", the best methods do not involve TEC Loyalists. That is a shame, as I think that all factions should have roughly equal chances of victory in a serious match. [/quote] Well first, my line about going to war with the Titan you have and not the Titan you w
[quote who="GoaFan77" reply="49" id="3307920"]At best, you have successfully argued that the Ankylon is as good as any other titan with a support fleet, it just levels up a bit slower. However, given the other titans are no weaker with their own support fleets, why wouldn't you want one that is awesome by itself and thus can level up far faster?[/quote] I think someone once said that you go to war with the Titan you have, not the Titan you wish you had.
[quote who="Incomitatus" reply="44" id="3307859"] The invincibility of the Orkulus isn't really ipse dixit . [/quote] No, it's not the invincibility itself to which I was referring; within certain constraints it may even be true. I was commenting on the nature of the 'arguments' used to support the assertion. One is the Argument from Authority (i.e. 'everybody who's anybody knows this'), the other is Ipse dixit (or, i
[quote who="Incomitatus" reply="40" id="3307824"]I really enjoy early game fighting, in pretty much any game. I really enjoy late game fighting in pretty much any game. A little quirk of mine from game to game, including games like the Total War series: I'm best with small-scale micro-heavy tactical command and fleet/army level command. But that midpoint, like the mid-game sized fleets in Sins or 10ish unit stack battles in a Total War game? I'm not bad commanding at that point, but I
Don't get me wrong...even in a large game, I always incorporate some form of a "rush" against one or the other of my AI neighbors. That's the way I establish a defensible and economically viable sphere of influence, and generally find my primary AI ally (the enemy of my enemy, etc. etc.). I just would not prefer to place so much weight on this part of the game (in the terms of the initial conditions or constraints) that one precludes the rest of it. Earl Grey tea i
[quote who="Twilight_Storm" reply="35" id="3307775"]I haven't thought of their rush value since I played way back in vanilla. I prefer to drag the game out a little to get the massive fleets and great researches the longer games have to offer. I also play with pirates on, just to keep things interesting. -Huzzah! [/quote] I agree. Larger maps + pirates create a more multi-dimensional gaming experience, and I don't mind stretching out a g
Regarding gamespeed, i kinda disagree with you here. I am not part of multiplayer crowd, but i play the game on the Fastest too. While its again matter of personal taste again, it does not make any sense to me to play it any slower, as its plenty slow even on fastest. Most importantly though, making it slower does not make it more 4X, as its not 4X, or if you wish RT4X, even if the devs say otherwise. Its just more complex, big scale RTS and the gamespeed. fast or slow, has noth
[quote who="Incomitatus" reply="14" id="3307138"] Hagiography? Nice. One doesn't see that term on game forums very often, but it fits. I was thinking 'polemic' but 'hagiography' probably does work better for specific items like the Ankylon and Kol. It's a TEC Loyalist polemic with hagiographic treatment of the Kol and Ankylon. I like it, makes it sound smart (and a bit pretentious). Also, I hate 13375p3/\|<. For the record. I'll use some abbrevi
[quote who="Incomitatus" reply="9" id="3306870"] More on the fleet will have to wait, I promise I'll get to the Kol and why I love it, but I have work to do. I will really try to keep those thoughts shorter when I get to them later today![/quote] Don't feel any need to be brief on our account. Your essay was well-written, well-reasoned and above all, entertaining. The lack of l33tspeak is also highly refreshing. I look forward to your additional th
I do hope you will share your thoughts on the Kol and Ankylon, if only so I will have company. Regarding diplomacy, the only reason I mentioned the need to support your ally with military force is that I've run several games both ways, and with a full deployment of envoys but lukewarm or non-existent military support I have seen diplomatic relationships decline over time, while with fewer envoys but more energetic military intervention I was able to upgrade to a 20.00 relationship
One more quick comment. Not specific to TEC Loyalist, but to anyone who is trying to use the diplomatic tree. In addition to bribes and envoy cruisers and pacts, the AI appears to value military assistance a lot. In other words, you can't just send some envoy cruisers, add a few bribes and expect everything to work out. You need to either attack the people your little buddy is fighting with indirectly, or charge right into one of his battles to help him out. <
Comments are for TEC Loyalists in SP only (most will still apply in multi-player games where the players start far enough apart and with some AI players in between to provide comic relief): 01. I usually start with 1 Military Lab just to get the Repair Platform and the first round of durability/firepower upgrades for the fleet. Then 2 Civ Labs, to get the appropriate colonization tech and trade ports. Enough of a fleet to take out the militia in my base area, and the
[quote who="Incomitatus" reply="7" id="3304289"] Quoting Greg30007, reply 6I'm playing rebellion and exclusively single player. with AIs you do not need to micromanage Just build SB and set your fleet to hold position near it. That is all micromanaging you have to do ... That's fine for AIs up to Unfair. Cruel and Vicious, you'd better be less passive unless you want to actually lose a war of attrition against an AI,
[quote quoting="post"] I cant think of any other possible strategies to end this stalemate and I cannot imagine any strategy to end this with TEC Loyalists winning. So why should people play them? I mean besides making your enemy raqequit after 4 hours, because he cant cross your lines. Feedback is welcome. [/quote] TEC Loyalists (my favorite faction) need to be the masters of the art of the bounce. Sucker your opponent into an attack or attacks tha
[quote who="shiwan8" reply="10" id="3303156"]So, I played this game on easy. I have noticed that tutorials are pretty much only 1/3 of the info you actually need to play the game, if excluding fps and fighting games. So I played on easy to get some idea how to play this game. And I got my as* handed to me. Now, I usually do not fail on easy but this was fudiculous. I had one capital ship, had that pretty early, and about 15 other ships of various designs. The first enemy I run into would have
The idea of each "location" being a planet always seemed like a compromise of some sort to me. A bit of history: Pax Imperia 2: Eminent Domain had a similar map, although the nodes were star systems instead of planets. Each star had multiple orbiting planets, most of which were colonizable. Astrographically, it was very impressive and intellectually consistent. Unfortunately, it was designed in a much earlier era, and other limitations (AI capabilities and fleet streng