I know all of the "cool kids" have moved on to Rebellion, but I find the lack of "Death Star, aka Titan" equivalents to be more challenging, so I'm still working at the Diplomacy level. And have been playing an interesting game, which I thought I could summarize and solicit comments/input on. Started with 10 players in a 5-star universe. 5 players in one system, 5 in the other, 3 systems vacant. I chose to play this game with one AI player set on vicious, a few o
HLT
Timmaigh: I also remember Pax Imperium: Eminent Domain. Best. Music. Ever. However, the planetary graphics, especially for bombardment, weren't that spectacular. For that, I have to give Imperium Galactica II top marks. Great soundtrack, and of course if you wanted to take a planet you didn't bombard it, you had to land your armor and take it. Or you could just land some armor and blow up a few buildings. Tragically, the developers of that game appa
Very helpful reply. Thank you. Based on your answers, I do have a few more questions: 01. So in a "comp stomp" is it possible to start the human players at opposite ends of the universe, let them deal with the AI players in the middle according to their own strategies, and then meet in the endgame for a final battle? For this I guess you have to be able to have someone call up the map and then assign starting positions...can that be done? 02. Is t
I am also a long-time Trinity player, but have never tried multiplayer. Honestly, the way the experts describe the experience, it sounds like a duel with shotguns at 3 paces, and a very different game than what I am used to and enjoy. I would be willing to experiment, however. But based on my lack of knowledge, I do have a few questions, which I might as well ask here: 01. Is it possible to embed 2 human players in an environment with AI players as well, or is
A lot of good ideas here. As a general observation, I think that the independent players will have a different "short list" vs. the multiplayer community, and based on total sales vs. online multi-playership their requests should probably take precedence if a Sins 2 is ever contemplated/released. My own personal desire would be to see greater grand tactical control at the fleet level, to the point where battles would require less real time management but would conform to an over
I have been having similar experiences, first with Novalith cannons that would not fire, then with fleets that would not accept specific attack orders (even though individual ships could still be ordered one at a time). Now, I can't build anything...the computer appears to be logging the build orders, but nothing is happening. I had gotten through quite a few games successfully, then installed an update and now, 18 hours into this game, in the middle of a very complicated mult