Yeah, there's definitely something wrong with the way the AI addresses bounty in Diplomacy. You'd think they'd be putting bounty on neighbors and that when the Pirates are about to raid that everyone would be trying to get them to attack a neighbor based on their strategy at the time, but no it's usually just "put bounty on the non-AI player." I've just started playing with them off in Diplomacy, and depending on how the next couple games go I might just go back to playing Entrenc
mwdowns
I usually play Medium-Large (50ish planets) and with 6 Hard AIs. Does fleet size affect the bidding? I usually play Advent, and start 3 explorers and then 5 frigates and finally build a Mothership. After that I go planet hunting.
Been playing the 1.19a version (that's the latest one, right? I have Impulse set to try beta/alpha versions) and the Pirates are still a problem. Not so much the fleet size, though it still is rather big, but the bidding is just out of whack. I am the only one bid against. None of the AIs offer bounty on any other faction except mine, so every cycle it comes down to me and one AI trying to out-bid each other. The AIs need to figure out how to bid on other AIs.
Not too sure I'd like a new race added to Sins. I'd rather just see that Sins 2 is perfectly balanced between the 3, which they have come close to getting in this version. A campaign is something I'm in full support of, but, as others have pointed out elsewhere, a campaign that focuses more on giving the Sins universe some more background story rather than just training new players on the mechanics of the game. All the technical stuff, like hyperthreading and 64bit suppo
Well, good to know that I maybe don't suck. ;) Will look for a mod and hope for some dev-love in the coming weeks.
Not only just the Pirate Missions. The Pirates seem to be overpowered in the early raids as well. I mean, I'm not the greatest Sins player out there--I usually play Medium-Large maps with 5 other AI players, 3 on hard. I can't even get out of the early game cause the Pirates are just killing me. Every raid they attack me, unless I spend tons of cash on the bounty war in the last couple second and then I'm hamstrung money-wise for the next 15 minutes and then have to
Hello, everyone. I'm mwdowns, and I'm a Stardock fanboy. Seriously, you guys rock. Played the original GalCiv way back when, and then this past year picked up GalCiv II, Sins, and Demigod and haven't been disappointed. Your customer support and interaction with the gaming community is second to none and that keeps me coming back for more (though cause I'm in Japan, I can't get Dragon Age: Origins...boo, EA!). Wish I would have gotten the survey, though I woul
Give dbpoweramp a try. Very easy to use. I use it all the time to rip and convert my CDs.
A question: what were you going to do once you conquered all your enemies and your friend stayed your friend all the way through? Turn on him/her? Good on the AI for getting the drop on ya, I say. ;)
I've been wanting to give online play a try, and JuleTron I'm in Japan so I'm near your timezone. I live on an isolated island in the Japanese archipeligo and I've been pushing for a couple of my friends to try out Sins so that we can play together. They both said that they're gonna try the demo out this week, so here's to hoping that maybe 2 or 3 players from JST will be joining up soon. :)
Hey guys. :) I saw mention by one of the more advanced players in another thread that they don't use fleets. And I thought about my own playing and thought gee, I only use fleets...maybe that's why I suck. :) So, my question is what should I be doing? I mean, I use fleets in order to group a cap ship or two with a variety of other support craft. I find it easier to move around the map that way. However, I am often annoyed by the little tics of fleet
Ah, I'm glad someone noticed this as well. I'm sure it's not the end of Sins, but it took the wind out of my sails hoping for a campaigns/story expansion. We'll see, though. Pre-ordered the Diplomacy expansion and am getting back into Entrenchment after a couple months vacation from the game. TEC and Vasari, prepare to feel my wrath! :D
I'm interested to see what things you vets think the AI does that make it a joke. I mean, I've noticed stuff like strange build priorities (anearly-game Advent fleet with 2 Revelations as the only cap ships) or attacking the same place over and over again, rather than finding a weak-point to exploit. What other stuff have you noticed?
This is a lost cause, folks. To steal an idea I read somewhere...you can't reason a person out of a position that they didn't reason themselves into. Go on thinking Stardock is stupid for not allowing Sins on Steam. And go on not playing the game. We'll be here when/if you finally come around.
[quote who="InfiniteVoid" reply="3" id="2240459"]Domination is the Rapture Battlecruiser's level 6 ability. The Revelation's level 6 ability is Provoke Hysteria, which drops a planet's health by 40% of its max and its population by 40% of its max over a time period of 40 seconds.[/quote] Woops! I always get those two mixed up. Of course I'm talking about the Rapture here. Thanks for the other info, guys. Any recommendations of what I should be stea
So, last night I started using the lvl 6 ability for my Revelation to augment my fleet. I was picking up Hoshikos and Kodiacs and that other support cruiser of theirs (forgot the name). And I was wondering if the abilities of those ships come with them. Meaning, for example, the Advent Guardian has that ability to disperse heavy cruisers--an ability that comes after 6 (7?) Temples of Hostility. So, for a while, I'm running Guardians without that ability, so if someone
Hey guys. I registered a week or so ago, but haven't posted anything on my Lore yet. Still working on it. Should I make a my own seperate post in the Council section, or should I post it in an "already made" thread there? Do I assign myself a rank within the Lore Structure that is posted in the Lore section? Or will you do that? Again, sorry I've been a slacker on posting something there. Hopefully I can get it done this week. :)
Your loss. I really don't see the problem. Download Impulse, purchase and download Sins and the expansion and makes sure to put an icon on your desktop. Close Impulse. Play Sins and never have to open Impulse again (until you need an update). It's not like you have to sell your soul to Impulse in order to play Sins.
Come up with lore for my character? Done and done! This task will occupy my time for the rest of my work day! :) Heading to the forums now...
Just stumbled across this post (series of posts)...great idea! I have been playing Sins for about 2 months or so now and I am interested in joining the Illumina faction. Do I just need to register at their forums? Unfortunately, I play in Japan Standard Time wihich is way out of whack from the mostly US playtimes. I hope that won:t be too much of a problem.
[quote who="CenturionJixra" reply="1" id="2223914"] I think it depends on the situation and what you need. I try not to build too many caps since people just focus fire on them and take them down most of the time. But if you have a good Advent battle ball going, I'd probably go (1) Progenitor, (2) Halcyon, (3) Halcyon or Progenitor, (4) Halcyon or Progenitor (whichever I didn't take at #3). Maybe then I'd do a Radiance (whichever one has the domination abili
Hey folks. :) Just looking for some ideas on how you guys tend to spit out your Advent cap ships in the early and mid game. Right now I'm playing on large maps with 3 stars, so the games go pretty long. I'm also playing on normal AI, but will probably try and make the jump up to hard sometime soon. This is mostly just for Advent (I know, I know, I should play the other races too, but for some reason every time I start a game, I click on Advent with the vow to "choose
Hello Frogboy. I humbly request that you stop giving updates on Demigod. Your enthusiasm for the game and the great things I've read and seen online about it are making me want to buy it. And if I do, I will not be able to devote time in my life to other important things like wife, work, and Sins of a Solar Empire (and GalCiv and CivIV). Please, stop. Thank you, mwdowns :D
[quote who="Mayax" reply="24" id="2194702"]Depends, on AI games I find the Radiance to be the best starter. It cleans systems much faster than the mother ship. Usually, while the mother is still capping its first planet I could be finished cleaning my second planet if I had taken a Radiance instead. I find the Radiance particularly useful on larger maps. When I get out way ahead and start running into the enemy's forward force on a mother, I'm dragging a couple beat up
If I could get in a complaint about minefields here as well... :) Saw this in a game yesterday: lone light frigate flies through the middle of the minefield and about 7 mines follow it along. The first explosion pretty much does the craft in, but all seven then decide to finish it off. 7 mines for a single craft. Seems a bit of a waste.