dsjdsj

dsjdsj

Joined Member # 1714094
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Do you need to leave the "use default planetary template" checked? Edit: Just remembered 2 things: 1. Did an update increase the max number of bonuses for a planet to 3? The wiki still says 2. 2. Does the artifact count as one? Edit2: Do you have to research the appropriate colonization technologies to capture an enemy planet? For the DLC that would be a lot of techs to research.

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[quote who="GoaFan77" reply="11" id="3385379"] The ones you fixed should still appear regardless of other random bonuses though.[/quote]That's the thing, they didn't show up and on exploring random bonuses popped up and took up the bonus slots.

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[quote who="GoaFan77" reply="8" id="3385289"] Ideally none, but I personally find group templates to be more reliable (sometimes map templates have weird issues for me), and I usually like to make my planets slightly different anyways. The only real time I used templates is if I want to alter the starting position of all players, liking giving all home planets a Capitalist Society bonus or a colony capitalship or something. [/quote] Fixing bonuses for planets aren'

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[quote who="GoaFan77" reply="6" id="3385250"] Quoting dsjdsj, reply 4Can you give planetary bonuses to starting/capital planets? Yes, just use the starting parameters "Always" and for "NoOwner".[/quote] What is the difference between assigning parameters to single planets using group templates, and creating a galaxy template and assigning it to a planet? Oh and the pirates apparently do use phase lanes to travel across star systems.

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[quote] It's not really publicly documented, you'd have to look in the game files.[/quote] Are they files that are easy to open and examine? [quote]That is correct, pirates can only attack in star systems with a pirate base.[/quote] I read that there is no limitation on connecting star systems with normal phase lanes in the GalaxyForge though right? [quote]Planet type used in the occupation victory, though they will not count for

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Some questions as the wiki hasn't been updated. 1. Where does the game document which type of planetary bonuses are available on which types of planets? 2. Does the AI in this game know to move its capital? 3. https://forums.sinsofasolarempire.com/409607/page/1/#2952656 This thread seems to suggest that pirates can jump from star to star? In my game the pirate was inco

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Reply to 1 VS 2? in Strategy

Should the Javeils be abandoned? They seem to die too quickly. Should I focus all of my ship caps on kodiaks and hoshikos? Are the command crusiers important? I have a problem microing the battleships, because in a battle it gets very messy, and the capitalships are so slow in turning and moving, that it's going to take a long time for them to focus on to the target you want them to, I just use auto cast. Turrets are good, but a problem is that they have a range, and if the ene

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Reply to 1 VS 2? in Strategy

Well, I had like 18 kodiak and 15 flaks and 18 missile ships and 12 hoshikos and 6 command crusiers and a bunch of cobalts. That topped off with 8 battleships, 3 kol 2 dreadnoughts and one each of the rest. But they had like 75 drone hosts, plus a bunch of other ships, but mostly they are drone hosts. And 2 capital ships, I had problems taking one of them on, I was winning, but then the other side came too, so now I face 2x the size of the force, and I got wiped. Capital ships die fast

10 Replies 6,172 Views
Reply to 1 VS 2? in Strategy

[quote]Here's a couple things (there's a lot more but I'm short on time).1) Expand early. It's critical that you have at least a third of the map under your command by mid-to-late game. 2) Build lots of defenses at your chokepoint planets. This means turrets, regeneration bays, hangars, and the incredibly important Phase Jump Inhibitor. Lure them into your gravwell, and then bash them hard when they try and leave.3) Manage your economy wisely. If you have thousands of cash sitting around doing n

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IF you are taking on two or more opponents, and they all have huge stacks of ships coming, what do you do? I'm fighting 2 hard AIs, but they all come at the same time, and I get swarmed.

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I placed them in the right folder, but as soon as the game starts, it says that everyone is defeated and the space is blank.

15 Replies 8,447 Views

So should I build all fighters with the carrier/shipbay? Secondly, are there any maps, like unofficial ones, that emphasizes "choke points", where there are some crucial sectors (or one) to hold that is the only path to the enemy territory?

15 Replies 8,447 Views

Thanks for the helps. The problem with turrets is that they have a range, and the enemy can go around them. I do have a reserve fleet, so I guess I'll just use that. I find that taking out all their planet bombers can take a while, because they don't lose any population, just the ships, but you do. I fight the AI only, so I don't have to worry about human opponents.

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I play the TEC. What do you do with the enemies trying to bomb your planets and destroy your infrastructure without fighting your ships first? Are some capital ships "better" than others? Like is it wise to build the carrier as the first capital ship?

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I'm getting my ass kicked by the Hard AI. Is there a build order for the TEC? Like a general one? I'm playing on a small map on 3 player free for all. But I would like a more general and universal build order. Thanks.

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What's the highest difficulty level where the AI doesn't cheat?

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