Crystals are (or should) also used for trading as opposed to Gildar (or at least, used to be). So it can help to have some for a trade. Otherwise, like BlackRainZ says, they're used for making the more important magically stuff. Regardless, more information ALWAYS = BETTER.
James009D
" I had a problem, I did set 0 yet, they still able to cast power, and I unable cast Death Ward on I created or mod... " I believe IsSovereign only makes it so you can or cannot select that character in the character selection screen and if they can be a random leader. If you want to add them as a random hero you'd need to add the character to one of the
I'm enjoying FE! :D It's like a totally re-done WoM but better. I must give props on the interface, graphics, and extra items. Tactical combat seems much better as well as character (and city) leveling. I do miss the Dynasty system (will try the "fix" later) and wish we had a few more options for character leveling (enjoying the "rare" and "uncommon" stat increases though; also enjoying the added weapons to select from). I think you guys could do more
KOTOR.. meh.
No email but the download is available, however, the download doesn't start downloading ... :\ EDIT: Nevermind, it's downloading... just slowly, lol.
[quote who="Island Dog" reply="27" id="3057920"] Quoting James009D, reply 26Hmmm, my original email account was hacked and lost. How do I change it to a different email? https://www.stardock.com/accounts/accountsetup.asp?SDID=1&Hide=True [/quote] Thanks, woot! [quote who="scyldSCHEFING" reply="28" id="3057987"] BECAUSE BOTH GAMES WERE DESIGNED WITH AN AD-HOC PRINCIPLE THAT ONLY CONSIDERED HOW FEATURES WERE TO
Hmmm, my original email account was hacked and lost. How do I change it to a different email?
I hold on to the fact that America will get everything fixed and we'll eventually see a return of space flight and NASA. I just hope it's in my lifetime.
Are you suggesting the giant corporate Gamestop is to blame?
I've been having trouble trying to maintain enough people in my civilization to do just about anything. I've got a rather small military of maybe 2 X4 Militia and 2 X8 Infantry and, admittedly, a large capital city infrastructure. However, just about each city is NEGATIVE in it's citizenry (not population). I've got really small outposts that haven't constructed or built ANYTHING cost me something like -200 citizens at a population of 6. When I click the cit
I think they did basically remove that with the new way they do character portraits, which kinda sucks. That being said, rebuilding the data.zip is a pain and totally inferior to the default way. Sometimes it seems like they're making things like modding harder and slowly removing some minor features (which were kinda cool).
I absolutly love their music. It tends to accent any action or drama very well. Honestly, there is a lack of good epic music these days that Two Steps is a welcome change.
I too must admit my love of Medieval II. For me I enjoy controlling and managing my generals, commanders, and royal family. Its fun to follow the "stories" that these character's develop. For something truely different and amazing check out the Third Age mod. Also, Rome was also a fantastic game. So simple, diverse, and engaging. Shogun II is good but lacks the diversity and flavor of Medieval II and Rome... it also really helps to be a big fan of ancient asian warfare. Pe
I admit, that combat actually looks pretty good. If they can truely provide a vast open gameworld akin to Space Rangers or Freelancer and some deep ship customization then I'm sold .
I did enjoy Game Dev Story but it feels like its missing too much and it'd have been better as a more deep PC title. I enjoyed Roller Coaster Tycoon and I'm considering getting RCT 3 Platinum version if it's any good (anyone played it?). Sim City, if considered a Tycoon-Game, will probably be my favorite but I also did enjoy Theme Hospital quite a bit. Any other excellent Tycoon games? [quote who="Thiryn" reply="5" id="2924925"]I love Game Dev Story, and there is s
I'd been away from Elemental for a while but something brought me back. I was wondering what has changed with regards to Champions and the way they function? A while back I had attempted to make a number of more interesting traits but ran into some roadblocks: Stardock removed the ability for Champions to produce resources while stationed in a city and I couldn't figure out how to implement trait or history bonuses based on a unit or character's attributes
I forsee logistics being a problem regarding getting games out on time, however, I think publishers also have some priorities regarding releases as well. That being said, a few days isnt something to really be at arms about. Regarding Australia, you guys need to talk to your politicians. From what I understand, they have basically a tryannical stance regarding video gaming.
This game is awesome ... and I absolutely lost my first campaign! 2nd campaign is going much better and I'm enjoying this game. It is soooo much better then Empire: Total War which almost made me lose hope for the series.
[quote who="TheProgress" reply="3" id="2906041"]Might get this in a few months when on sale. Still feeling burnt from Empire. [/quote] This. I'm also going to wait for some excellent mods to be developed for Shogun II, I'm just not into the whole asian warfare scene right now. I LOVED MEII.
[quote who="Gaston_DAoust" reply="13" id="2907305"]Yes, I forgot about that! Nevertheless, they were small, but mighty. As a kid, I remember reading that during the first crusade, the men at arms stood in the desert for almost 9 hours in 130 degree heat in iron armour while fighting off wave after wave of arab cavalry and emerged victorious. The way I think of it, a Doberman Pincer only weighs ninety pounds, but I wouldn't want to mess with one. There was also a French countess who
Ooooh, this'll be fun! One thing, in my opinion, the more traits the merrier!
[quote who="Island Dog" reply="2" id="2906384"]If I can be a King, then I'm probably sold on it. [/quote] Agreed, as long as its more enjoyable and fun then Fable III. I've got it pre-ordered but I'm really skeptical with the Sims Medieval. I hate to say this but I honestly think that Rachel Bernstein has been a bad influence on the Sims and Sim City series. Games appear to be lacking the qualities they once had. I think that if I don't enjoy the Sims Medieval then
Mod isn't really dead so much as I'm waiting to be able to add new things to it (ie. bonus based on attributes). Also, last time I tried modifying it the multipliers were not working, were those fixed? Last I checked it had been working in previous versions, might need an update for 1.19 because of the "Diplomatic" ability; a slight merge. Anyways, I'm migrating to a new computer but will try to get on this soon. Let me know what is broken, what needs fixing, and what we shoul
I think t he trick here is to find a job you enjoy doing or find a way to enjoy doing it. Best of all, find a job that relates to your hobby. You can always daydream while at work [for most jobs, anyways].
Yes, you may pause to issue orders, do research, build things, plan strategies, queue missions, or set administrative policies. You can also change the gamespeed from 0.5 to 4X which is very nice for combat or downtime. It's VERY customizable too. My only gripe is that Stardock should have done their interface and UI. Also, there are many strategies as to how to play it, there is no one way to win (ie. Overwhelming force rush). Personally, I like to use fewer stronger ships (think Star Trek