Tophat1812

Tophat1812

Joined Member # 1836075
2 Posts 81 Replies 1,730 Reputation

I really like this demo and am going to love the Mod! That said I was playing as Fed last night and Doing quite well,or so i thought. Then along come the BREEN!!!!!!!! I first noticed them when some of my mechant ships seemed to be encountering a problem transiting through a wormhole system. I sent my 2nd Fleet{Ambassodor lvl3,7 Excelsiors,11 Mirandas,1 Centaur out to investigate. A BREEN CLOUD OF SHIPS blew me away almost before i could say............"Uh,Oh! &n

525 Replies 1,526,244 Views

[quote who="Helioforge" reply="6" id="1859641"]Hey Major Stress, Would you be willing to add in a ready-made BORG faction if it were constructed independently, without you having to do any of the hard stuff???[/quote] Liked Stress's answer: "NO" Comeon fellas like the Cylon's Major Stress has a plan! Can we at least give the man the courtesy of finishing his creation? Lets not all get in line to strangle the Golden Goose!

525 Replies 1,526,244 Views

[quote who="Major Stress" reply="16" id="1856331"]you probably have show hidden files, and folders unchecked in your windows folder options. [/quote] No,this is checked....hmmmn,think i'll uninstall and reinstall using the game disc and see what happens then. [quote who="rayredlab" reply="17" id="1856334"]C:\Documents and Settings\username\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SoA2 there it is for xp but it will not work for

525 Replies 1,526,244 Views

I am feeling rather foolish but I cannot find my Mods folder to plug in the demo. Here is my situation: I have been a beta tester for Sins and thatupgraded beta to the current 1.05 version is what is on my computer now. I have the unopened boxed game that was sent to me when the game was released. Now since I simply upgraded the various builds of the game through stardock is that why I don't see an Ironclad folder?

525 Replies 1,526,244 Views

[quote] [tears welling up] Wow! so many like me.... we are Legion!! [/quote] Yes,indeed we are. I see nothing wrong at all with asking for a slower speed option. And those of us who like slower speeds can join like minded players in multi-player games.

62 Replies 90,161 Views

Thanks! I will uninstall it and then update! I had "DONE NOTHING",wanted to check with proper authority first so as not to screw-up! Thanks again!

13 Replies 9,075 Views

Just had a confused conversation with another player about upgrading my Beta-4 sins to the retail version. I was going to uninstall beta-4 as i'd done with beta-3 and then update from Stardock central. I've just been told you don't need to uninstall beta-4 before updating to retail. Just making sure I don't screw this up. Comment on update procedure please?

13 Replies 9,075 Views

cool. thanks blair and no offense to Tophat, but really its just a phrase. It gets the general point accross, no need for pointless bickering. Yes its a totally inaccurate phrase which to someone coming in and having a first look gives a totally wrong impress

9 Replies 5,408 Views

I havnt been here long but, guys, WHO CARES, someone calls it a galaxy, who cares?, you know what they mean, but think about it, does it make sence that there would be 100 planets orbiting one star in a solar system?, eh, thats why i personly like to call it a galaxy. but again, who cares, Now.. I think the start possions are bugged, ive seen other posts about it. I care...........and its enough for me.

9 Replies 5,408 Views

This is driving me mad! Stop with the Galaxy non-sense!! The term is Solar systems,you had 4 overcrowded solar-systems. A Galaxy has 10's of thousands of planets and is not represented in this game. We are fighting/contesting ownership on the solar-system level.

9 Replies 5,408 Views

It'd certainly be a nice Mod to have thats for sure. Is anyone or any group currently looking at making one for Sins?

15 Replies 8,994 Views

reduce effectiveness of siege rushes at all costs for beta 3, can easily become a win-all strategy in multiplayer If you allow a planet to have a defense and fire LRM's in its own defense you mitigate the Siege-rush. Warheads should be launched from occupied planets (asteriods possibly, dead asteroids probably not) numbers should depend on tactical level Change way in which Siege frigates siege, currently they appear both too simple, and they

69 Replies 16,686 Views

A thoughtful list of suggestions many of which I agree with. Including leaving pirates fairly much alone,however i'd still like to see a pirate base/bases.

69 Replies 16,686 Views

flak frigate, but I read somewhere that the flak frigate is bugged for some reason as well Flak frigates aren't putting fighters/bombers as their top priority in the current build, but it's already fixed internally so that'll be solved when IC gets a patch out. Good,need to see this soon as my escort flak FF's are not doing the job! Now 1 flak turret sh

99 Replies 30,210 Views

I still think the Kodiak in large numbers are still better then the Cobalt, but then again anything in large numbers is better. well if you mistakenly consider them in equal numbers, duh, the kodiac wins. but in terms of both cap cost and resource cost, the cobalt is stronger. If you remove the guns on the cruiser class and rename them support ships. I'll shut up, but don't

82 Replies 30,020 Views

Cruiser So far cruisers in Sins do no deserve to be listed as "Cruisers". Renaming them to "Support craft" will put the entire issue of armament to rest. If they are to remain "Cruisers" most of them need some loving. How about the cruiser designation is changed to Light-Cruiser and a minor flak gun added to them across the board for anti-fighter self de

82 Replies 30,020 Views