You do realize I wrote that "deals less damage" bit in too?
The_Regicide
...so Uproot can remain in it's teh svck state?
I love it how most of the people who posted in the thread are on the T2 list. And vice versa.
Uproot :) Immobilizes target for 2 seconds(100% speed decrease) and stuns as an interrupt. Deals lower damage. It's pretty good as it's ranged, on demant, low cast time etc.
...I wanna play with Frogboy too!
Sure, it's always smart to see it work, but it's my prediction that it will suck more than what we have now. They should just update one of their current abilities to act as an interrupt..
Shieldless QoTs and Oaks, Healless Sednas, Towerless Rooks, Oozeless Beasts, Biteless Erebi, Swapless Demons, Snipeless Regs, and non-switching TBs all suck, and should not be used outside of noob games,
Just because something CAN be countered does not mean it is balanced.
In a 3v3, QoT is great help because of AoE armor debuff, but she is neither extremely powerful in that scenario, nor unique.
This would introduce even more imbalance with certain demigods having two or even three(sedna) interrupts. Right now, it's a bitch, but at least you can count interrupts. An interrupt item, favor item or consumable would just throw this out the window. To negate the unpredictible nature of this "feature", people will begin to stack even more health.
Oak and LE have no right to complain about the OPness of UB. Just my 2c...
Also, game is still incapable of alt-tabing reliably, even in windowed mode.
I told my Sedna to move back because three DGs were coming in. She turned, took a step, stopped, and started fighting them. I did not order her to stop, nor did I click on any of the DGs that were coming in. My mouse was left where I told her to move, and only wasd touched my fingers. I could only stare in amazement as she died. Also, it's damn annoying to have your minions attack flags instead of, you know, enemies.
I avoid the HP flag on cat precisely because it's a 2v2 fest, and towers fail there. I just go camp the Mana flag and that's it.
Towers and Forts are 300 gold, no exp. I'm talking tower towers, not Rook towers.
Towers, Archers, Light and Treb do NOT tag, as far as I know. Even if you kill a Tower with your treb, you don't get the 300 gold...
Just creeps? Yeah, waste. Archer/Priest creeps and you see a DG incoming? Bust that baby out!
But people should still pack Hammer slam for mass creep/general duty, and for scaring people.
That's why I'd like recharge reduction instead of cost reduction for the L4 towers. Actually, how about 1 second reduction every level?
Increase all HP and HP/level by 15%. Double the effectiveness of tower upgrades. Give Rook more armor and armor per level.
God Strength and Stats is generally a waste. If GS had an attack speed increase and if Stats weren't worthless, maybe that'd make it better. Regarding the balance, if Rook had a tad bit more armor and armor per level, he'd be the best balanced demigod out of all of them, and a definite benchmark/role model for balancing other demigods. Too bad LE and UB will never ever be nerfed :(
Egads, double post!
I did. Turns out Archers and Light helps more than I expected at killing escaping demigods. It's a good build, and one I'll definitely get back to, but for now I'm conent with my pals archers and light crystal.
Yeah, one of the perks of playing Rook is that people never expect you to jump in and save their ass :)
[quote who="py4eek" reply="6" id="2487830"]i have replay [/quote] I lol'd.