Hey all, Sorry for the long time between posts. I've updated the promo image to convey more emotion and to be more stylized. It's still no where near complete in my opinion but it's at least getting there. In the next day or two I will be posting some ship designs also. Here's the link to the image for those you can't see it http://toddy82.websited.net/Europa_Promo4.jpg Cheers! ~Todd.
toddybear_22
Gas giants makes ships close by go boom boom. although i haven't seen it happen yet.
Thanks Blair. You da man! Lordkosc i posted it in the 2nd cause i couldn't edit the first. maybe i missed the button? I realise i made a boo boo but hopefully we can all be friends.
Hey Vandenburg, Sorry for the title. It was close to midnight here and i was half asleep when i posted. When your that tired anything looks good! Have a good one!
If the image doesn't load for you here's the link...sorry i should have included it for you all http://sinseuropa.150m.com/images/Europa_Promo2.jpg Cheers!
Hey all, I've started working on a Sins mod titled EUROPA. The reason behind the title will become clearer later on as i release further information. This is a story i have been working on for over 10 years and i have been waiting for the right game engine to express it in and i finally feel Sins is the perfect environment to achieve my goals. I have all of the art assets and will be posting some as i finalize content for the mod but this is just a quick image i did up tonight for funsies
Hey Blair, Thanks for the quick response. I definately can see your argument, very good points. Thanks for setting me in the right direction to play around with it though. Cheers!
Firstly i'd just like to say i love the game, it rocks! Im not sure if this topic has been covered before, i did a quick search and came up with zip so i apologize if i missed something. Im just curious if there's any kind of weapon hit/miss in play? By that i mean weapons have a chance of missing their target completely. From what i've seen (maybe im not looking hard enough) the weapons always seem to hit either the hulls or the shields. Even if missiles do miss they come arou
In regards to the choke point discussion i have a suggestion, i apologize if this has been brought up or mentioned so if it has please let me know. i do like the idea that systems are connected the way they are and that ships jump to a certain area within the gravity well but i do see the problem with taking a planet. It would be interesting if the defense platforms (maybe also hanger bays) orbit around the planet at their given distance when constructed. The closer they are to the plan