DarthDemos

DarthDemos

Joined Member # 1986199
1 Posts 11 Replies 230 Reputation

This looks like a fantastic idea for a mod and I can't wait to play it

186 Replies 136,689 Views

[quote who="zonek" reply="691" id="2530964"]I notice you included my map (fortune favours the bold) in the latest release. Has anyone tried the map online? how's the balancing? Loving the mod, the borg are intense!!! [/quote] LOVE the map, I just wish I had the option to start somewhere besides Earth. Thanks!

5,100 Replies 12,667,590 Views

Love the mod! It looks great! Possible unbalance prob: It seems the starting Capital SHip for the Klingons is overpowered compared to some other races. A single Klingon starting cap(V'Dleh Class) can easily destroy the starting Federation and Borg caps (haven't tried Dominion or Romulans yet) even if those other caps have a small(5-7) frigate fleet with them, and the V'Dleh would still have 70-80% of it's shields left. I noticed a few things about the V'Dleh class:

5,100 Replies 12,667,590 Views

Point Blank is a horrible map to use to judge the AI. If I remember right, the Home worlds are right next to each other. Not saying the AI is great or anything, but I find it pointless to play the AI on that particular map.

11 Replies 26,345 Views
Reply to Gas Giants in Strategy

[quote]Another question. When creating a Fleet and selecting my Capital Ship as the fleet leader many times a Frigate or Cruiser is designated the Fleet Leader. How do I overcome that? Thanks.[/quote] Like Kryo said, the one ship that is 'double highlighted' out of all the ships in that fleet will be designated the Fleet Leader. In order to change which ship is highlighted, use the 'TAB' key to cycle thru the ships in that fleet until you highlight the one you want as the Lead

10 Replies 6,278 Views

I have read a few posts on these boards that indicate flak frigates are a good counter to LRM frigates. Is this because the flak guns can target missiles? Or am I misreading these posts ? Or are the posts themselves just incorrect? Thank you for your time :)

11 Replies 5,469 Views

[I]3) Not really a bug, but the superweapons still dont have a quick icon in the planetary menu for activation. It would be nice to simply select the planet and then select the superweapons function and then the target.[/I] One way I found to access superweapons quickly and easily is to assign them to a numbered fleet slot.

74 Replies 25,223 Views

First post here. First of all, let me say thank you for making such a great game. Probably the best overall rts/4x game I've ever played. As for suggestions about future patches I submit the following: 1. Each race could have access to an Anti-Aircraft based defensive platform to help protect structures from massed bomber formations. I would also like to see defensive platforms SLIGHTLY upgraded too (decreased cost and/or increased effectiveness). 2. More maps

1,040 Replies 556,319 Views