Oh wow I only found out about the promo ending 6 days ago this morning! I wish I could save $10 dollar however as it is I have some big purchases upcoming this Nov I may have to delay getting Rebellion or come up with something. I always planned to pre-order. However the problem was I didn't check Sins of a solar empire website that very often lately. I have been watching out for Sword of the Star 2, Heart of the Swarm, Skyrim, and Distant World: Legend on top of Rebellion. So man
EmperorXavior
On stardock there is a 035 version, I wonder what was changed? (Come on Post the change plz :D )
Well Yarlen I would like to *test* your internal build to see anymore hiccups. Beside I already did the uninstall and reinstall thing and the bug remain. (I told stardock to delete everything including saved game etc...) I am sure it has been somehow reintroduction into vasari technology. I wonder are you having some kind radical changes that would upset vasari scientist to the point of self-sabotage? ;p To Zerung the current beta version on my stardock is 0.90[b].034 as of 12
You seem to misunderstood me when I said explore as in revealing new planets. (We don't start with omniscient view of all planets do we?)
Well stardock say I have the latest version. I even start a new game for that photo.(You can see it by low credit and metal/crystal. Lack of exploration.)
[img]http://img155.imageshack.us/img155/8301/screenshot3ke7.jpg[/img] [img]http://img155.imageshack.us/img155/5931/screenshot2xy6.jpg[/img] I can't research the prequirement technology past level 1 which in effect prevent me from research any further in auto-salvage. This is in build 90(b).034.
As you can see I can't build any more hanger defense(Or anything for that matter). Thus the planet/asteroid will be extreme vulnerable to enemy fleet meanwhile have to deal with local defense at the same time. I recommend that whenever an empire lost the abilities to build additional module at planet then all of t
Beat this set of bonus on a volcanic planet. (The galaxy is 5 star and this planet allow me to skip the researching long range jump.) The ironic part is that this is the planet that I first colonized at the very begin of the game.
And homeworld 2 has the most difficult missons.... I've struggled on all of them (beginning on mission 4). Are you certain about homeworld 2 being difficult than homeworld 1? Took me forever to get to mission 14 and couldn't beat it even with kadesh multi-ion frigates(about 8 of them)/all cap maxed out helping me. However it only took me a week to arrive to the conclusion of homeworld 2. The most difficult mission in homeworld 2 for me would be the one where you had to hide in
it works as it always has, it expands your radar from 1 jump to 2 jumps from your planets. I require that Ironclad change the Research Description so it stat the benefit much more clear because I didn't knew this until now.
Psidar you can see enemy ships jumping to planets near your systems which can give you an early warning of an attack Really? Because I research them and didn't see any amount of improve in detecting them.(Just how much your sensor is improved from researching it?)
same here, it hurts when crystal prices get up into the 3000 range May I suggest researching the black market which give you reduce price on both crystal and metal(Reduce buying only.).
Everyone please post your 3 least-researched topics and 3 most- researched topics to help us filter. Here is my list of Technology I almost alway research: 3)Increase Population on all type planet 2)Black Market Reduce price 1)Trade Station/Refinery Station/Improve cargo space(For refinery and trade ship both) Tied for number uno Reason for all 3 place should be clear enough on their own as to why they are researched. Least Rese
Except I and you ninjas but that is whole another can of pout.
Don't forget. There is more than one Beta 2 twinkie in that shot Lets see who can guess what ship types you can find... Which LEAN heavily on new ship type beyond LRM frigate and siege frigate and the 2 UFO capital ships.(The third picture with two in nw corner and se corner.) Which left only the "ghost" as the mostly likely "twinkie" that is not in beta one with except to siege and LRM. They did said they are haul over the beta two for mostly game pla
That the problem there are THREE of them that doesn't look like they happen at the same time. (The one that is semi-blocked by siege frigate look like it is view from a different angle which suggest that it is a "physical body" from another angle which is different from the bigger one on left.) I will host another picture to show what I meant by different angle by put both ghost ship right next to each other. This is only to show the contrast between both ghost. <a href="http://img120.i
After looking at it bit more seem there is a third "ghost" ship behind the explosion but I won't draw circle for it because that may make it harder to see it. Link to full size: Ghost Ship
There is more than one Beta 2 twinkie in that shot Lets see who can guess what ship types you can find... Hmm, Interesting choice of word especially since the third picture has a 2 "ghost" image of two ship (They are difficult to make out however they have fins each 45 angle. No tec ship has shape like that which lead me to suggest a "cloak frigate/capital". The reason for not sure of size is because they are bit far away.) If you look between the "siege fr
Has anyone notice that under the news it has peculiar repeating phrase of words.
Very LITTLE info has been release as of yet. Other than the preview picture of beta 2. They only have announced a new frigate which does long range bombardment.
I have to admit that the screenshot shows some ships (in the background) that won't be in Beta 2 (which will remain TEC only). Betting that you didn't expect those stuff to leak out earlier than planned did you? Ah didn't know there was a discuss over at IRC and I don't plan to listen to IRC in any time soon.
Just a question. Since neither the Advent or the Vasari are going to be in Beta 2, whats the BIG difference between beta 1 and 2 (besides TEC artillery!!! >. The different is that Beta 2 will focus on gameplay more than "will it run on computer etc..." type of beta.
I spy at least 3 stuff that wasn't in beta-one in this picture in add to the LRM Frigate itself. They are the object behind the blue lighting field nw corner that look similar to a squid. Light effect around the crystal on rock in the background. Two "UFO" between the squid object and the rocks and planet. I don't know if this weird light of bright white dot on the rock is new effect of light or whatever. Those feature/lighting etc.. Also unknown objects are
<img src="http://images.stardock.com/gc
thanks to that we dont have an actual space program Due to your prefix sentence one could infer that by actual space program you meant weapon in space program. Meh I could be wrong on this point because I don't brother reading all of TLDR above.