That what a debris look like when it hit a solid wall. I just thought this might be bit relative because the more stuff we have in orbit=more residue debris in orbital that would be likely to influence near orbital battle. Source of info: http://en.wikipedia.org/wiki/Orbital_debris
EmperorXavior
I think gameplay beta may be the next beta not this one.
Just curious are you working on this bug or what?
I test a combat with about 120 ships(30 of each frigate), it instantly crashed once 2 second has gone after fleet went into combat.
WedgeHG I already post about the phase block enemy ship from jump bug in this post. Link to post
Another discovery. I kill a ship at the last minute cause the FTL animation to happen WITHOUT the ship.
The first picture show that it IS under effect of jam while the second picture show that is it is uncompleted.
I also notice that another side effect of this bug is that it cause the ship to be "outside"(outside being won't show up on the icon when zoom out to galaxy level) of the system so it won't jump to another planet or whatever until I give an order to move to a target (tested another ship, haven't through test others target). Lastly this can be annoying because it would cause more than several ship to be stuck in other system when you need them to move to the forward with the group.
The ship in picture is showed flying toward the system in the background when it arrive in system after move order. Notice I never gave the order to move after move because it said auto return to position. The picture kinda say it all because the route kinda lead nowhere. Notice that I absolutely has no idea how to reproduce this bug. <img src="http://img253.imageshack.us/img253/3025/screenshot6ii2
Group moving in action Another Day of Group Moving Hey Whose is the enemy? We are receiving heavy pounding! Sir, what is your or... Ahh prefect sync flying we h