Seeing as how Galactic Civilizations is the game that has drawn so many to these forums, I thought some of you might be interested to check out another space-strategy title. It's called Sword of the Stars, and it's being developed by Kerberos Productions, a new team based here in Vancouver, Canada. They have two trailers up on their site, click your way over to the link below to download and examine.
Zombosis
I got this in a press email, thought it had some "Huh, well how aboot that?" kinda points in it, figured I'd share. ============================================ Millions and Millions of Statistics Mark First Year of NCsoft’s City of Heroes and Lineage II Massively Multiplayer Online Games On April 28, 2004, NCsoft launched two popular massively multiplayer online games into the North American market, Lineage II: The Chaot
I only just got this 3 days ago. So far, I love it. Then again, EQ2 was awesome for 20 levels too, then it became a soul-crushing bore, so... I reserve final judgement till lvl 25.
3D API development standards are for all intents and purposes a non-issue. It's not often that you find a polarized D3D or OGL engine anymore, both GPU manufacturers have long since adapted their graphics cards to both standards, and virtually ever PC dev studio on the planet has embraced both of those API's. It's not like the old days, where each hardware vendor had their own "flavour" of 3D, and a developer had to throw in with one or the other, leav
In all honesty, World of Warcraft is fairly limited insofar as customizeable avatars are concerned. EverQuest 2 is certainly more robust in this capacity, and even that game is extremely limited compared to City of Heroes. If paper-doll tweaking is appealing to you, I highly recommend City of Heroes, it will keep you glowing for hours on end with the sheer volume of possibilities. However, that said, the stunning artistry and design acumen pr