[quote who="UnleashedElf" reply="52" id="3420052"] Because a very large number of people will fight a large percentage of the battles themselves if given the option to do so. Being an opponent of tactical combat, I don't think you understand this. Many people like tactical combat for the sake of tactical combat. Others, myself included, feel that the game is significantly a lesser experience without a good tactical combat game. [/quote] Precisely.
Martok
[quote who="ParagonRenegade" reply="22" id="3419842"] So... you agree but you disagree? [/quote] Neither. There's nothing to agree or disagree *with*. As I've already stated, what you said was irrelevant to my point. Just because Stardock helped with developing the game itself, doesn't mean they had anything to do with helping write the lore for it. It would be a little like saying (to borrow another sci-fi example) that the speci
I've been following this one for a while (in addition to M.O.R.E. and Predestination ). I'm not in a hurry to get it, and will cheerfully skip the alpha, but it does look pretty good so far.
That article isn't stating there won't be tactical combat in GalCiv3; it's just saying the combat won't be like that in the MOO series. That's fine with me, as I have little desire to micro-manage battles. You can still have tactical combat without needing to give commands to every single unit, however. Birth of the Federation and Armada 2526 are both examples of this, as are the Total War games (to in
[quote who="ParagonRenegade" reply="19" id="3419827"] Sins of a Solar Empire (Rebellion) was co-developed by Stardock and Ironclad, as were the forbidden worlds and stellar phenomena DLC's I believe[/quote] I'm aware of that. However, it's irrelevant to what I actually said, which is that Brad came up with the GalCiv storyline, while Ironclad created the Sins storyline. The fact that Stardock later on helped out with development of Sins has noth
[quote who="ParagonRenegade" reply="11" id="3419573"] I noticed how the Terran fleet split into loyalists and mutineers; reference to the Trader Emergency Coalition in Sins of a Solar Empire Rebellion? [/quote] I doubt it, as they're completely separate game-universes. (Brad/Stardock created the GalCiv storyline, while Ironclad is responsible for the Sins storyline.)
[quote who="chuck1es" reply="48" id="3419553"] I'm still banking the combat will be akin towards MOO3. Except, ya know, shelled inside a good game.[/quote] This is my hope as well -- both parts.
[quote who="Tyrantissar" reply="33" id="3418623"] If tactical battles are implemented, everyone is forced to be tactical. [/quote] Why? What's stopping people from simply choosing to auto-resolve if they wish?
Well it obviously won't be for everyone, but I personally like Pandora . I enjoyed the beta, and look forward to getting the full game.
As others have noted, auto-resolve is useful for those battles where it's so one-sided you're guaranteed to either win or lose (and therefore it's not worth taking the time to play them out manually). In those situations, the auto-resolve function isn't really going to do any worse than the human player.
[quote who="Ryat" reply="2" id="3416992"] Would love to see that game remade and remade properly.[/quote] So very much.
I'm hoping we'll get more diplomacy options with minor races than just "Trade With" and "Conquer". I'd love to see a system like in Birth of the Federation where you can use diplomacy to get minors to join your empire.
This sound pretty cool. I'll be eager to see what Mohawk comes up with!
Quoting myself from the 1.4 announcement thread: [quote] Am thoroughly enjoying the new update, in terms of both improvements and bug fixes. However... Since downloading 1.4, I've been getting a lot of CTD's when trying to load saved games -- probably about 50% of the time. Anyone else having a similar issue? [/quote] Okay
Am thoroughly enjoying the new update, in terms of both improvements and bug fixes. :) However... Since downloading 1.4, I've been getting a lot of CTD's when trying to load saved games -- probably about 50% of the time. Anyone else having a similar issue?
I too would like to be able to "enforce" my borders (in some way that doesn't require me to actually patrol/defend every single millimeter) -- during peacetime, that is. Obviously, it doesn't apply when you're at war with someone.
[quote who="GJDriessen" reply="37" id="3411504"] Thanks Bioeecologist for the elaborate answer. Does Martok concur with this describtion? [/quote] Yep, Bioecologist pretty much nailed it. The theory behind Armada's combat is sound, but the actual execution is lacking somewhat. (Also, I'm not a fan of battles having a maximum time limit of 5 minutes, but that's just me.) <
[quote who="Larsenex" reply="17" id="3410510"] Since we have a bit to wait.how is that Armada 2526? I almost picked it up and held off....How is it now?[/quote] I'll warn you, I'm not the most unbiased person to ask, as I've long been a champion for the game. [e digicons]:blush:[/e] That being said, I truly do enjoy it, especially with the Supernova expansion. The game forces the player to make genui
Birth of the Federation Distant Worlds: Shadows Armada 2526 Supernova Oh, and Fallen Enchantress: Legendary Heroes . [e digicons]B)[/e]
Since I'm lazy, I'll simply quote those posts that most closely correspond with my own feelings on the matter: [quote who="charon2112" reply="3" id="3408865"] I didn't mind the humor in GC2, but a little of that goes a long way. [/quote] [quote who="Ashbery76" reply="23" id="3409264"] Unless Douglas Adams is writing I would stick to a serious theme.Old McDonald jokes and Snathi kinda take you out of the moment.[/quote]
My name is Martok, and I support this idea. [e digicons]B)[/e]
Do you not frequent the SpaceSector website? That's where I get the majority of my space strategy game news, including how I found out about Predestination (I'm a Kickstarter backer). :)
[quote who="Hadberz" reply="24" id="3408136"] If Gal Civ 3 has half the life that DW has I will be happy. If it has none, then Gal Civ 3 will be hard to play as DW has spoiled me. BTW DW is almost always on sale during xmas.[/quote] Heh, that's more or less my feelings as well. Distant Worlds spoiled me, but I'll still be happy if GC3 has even a fraction of the atmosphere DW does. :) [quo
[quote who="Frogboy" reply="16" id="3408388"] You can't call it Legendary Heroes. In fact, ther'es probably a game called that. [/quote] Have you checked? It might be worth finding out. (FWIW, I've started calling it Legendary Heroes in everyday speak.) [quote who="Frogboy" reply="16" id="3408388"] The default is to simply keep iterating Fallen Enchantress: Legendary Heroes for t
[quote who="chuck1es" reply="37" id="3408039"] I'm speaking from a multiplayer point of view.[/quote] Fair enough, but the vast majority of folks getting GalCiv3 (as in ~90%) are going to be primarily playing the game in SP mode. So those who oppose and/or are wary regarding tactical combat have valid concerns (regarding the AI being able to handle it). I personally am not worried about this myself, as I'm confident Brad can deliver an AI capable of