Pithlit

Pithlit

Joined Member # 2193710
12 Posts 49 Replies 582 Reputation

So, i have finished my vario cruiser now, you can buff with its abilities either weapons, speed or shields by 25% but each ability lowers the other two by 15%. The abilities cost nothing to cast, but as energy gets lost in the transfer its not good to activate them all at once, only the one you are currently needing.

47 Replies 26,792 Views

The great Divide [img]http://img227.imageshack.us/img227/1368/dividekf7.jpg[/img] "In an uncharted sector you find yourself not only surrounded by uninhabitable nebulae, but also your enemies. Room to settle is sparse and there will be soon war!" The nebulae, gas giants and asteorid belts are randomised each round, aswell as the two planets in the middle This map can be played 2vs2 or as a FFA [img]http://img84.imageshack.us/img84/8360/sceneriopicture

4 Replies 13,715 Views

Renerian leapfrog [img]http://img132.imageshack.us/img132/764/leapfrogxc4.jpg[/img] The red marked planets are randomized each round. "A small starsystem with many natural resources. Now the nearby empires have set their eyes on exploiting them." [img]http://img243.imageshack.us/img243/9725/sceneriopictureleapfrogdv3.jpg[/img] [link="http://sins.bz/infusions/pro_download_panel/download.php?did=84"]WWW Link[/link] @ sins.bz

2 Replies 11,852 Views

The first one is the one used by the preview template (if you make advanced posts or click the smiley button, the second one is the one actually inserted in your posts. For smileys there is really no reason to use png, it just takes up unnecessary space, you just have to make your gifs with the right settings :P my smiley pack replaces the gif ones (the ones with the white border), this is easier to do than changing the forum code to the png ones, you just have to replace the files

6 Replies 29,509 Views

[quote] possibly descriptor... "There is a tale that the perfect alignment of planets in the Samarian Sector would bring great fortune to whoever controlled it. Unfortunately this has led to nothing more then the bloodshed of many superstitious factions" [/quote] you came pretty close ^^ the actual one is: "The curious arrangement of this star system has sparked many religious debates. Nevertheless it is now the battlegroud between two ruthl

6 Replies 17,864 Views

Dear mods, I have taken the liberty to create new gif ones (that are the ones that are displayed in the posts) from the preview ones (they are in png format), but this time with the correct tranparency settings and stuff, since i can´t stand the white borders on all the smilies. Could you please replace them? They are the same size, same pictures, same names, just better looking ;) [img]http://img218.imageshack.us/img218/1944/smiliesbe9.png[/img] Left is the cu

6 Replies 29,509 Views

Hey guys, i would like to include in the update a few good custom maps. They would get more exposure and that is a good thing for the community. Maps are also so ridiculously small that it doesn´t matter if i add a bunch. Since i have already changed the string file to accompany my changes ingame adding description for each map are also no Problem. Thing is i am mostly playing random and i don´t really know what custom maps that are availiable are good and which one you´

10 Replies 10,597 Views

Hey there, i have made a small sins custom map for 3vs3 teammatches. Ideally for intense battles this small star system puts you head on with your enemies. Additional planets are in the middle and are randomly assigned. It is said that when the planets come together in a specific formation a true hero will be born and the battle between good and evil will finally be decided. [img]http://img135.imageshack.us/img135/7164/solarsigilrc2.jpg[/img] which side will you take?<br

6 Replies 17,864 Views

[img]http://img229.imageshack.us/img229/9695/titansinsay1.jpg[/img] Sins of a titan this is the grand project i am planning once the game gets finished and released. It is a total conversion based on the universe and ideas i create with my artwork and stories. The conversion is planned originally with three factions and set past the war between the 2nd empire and the returning AIs. The three factions originally planned are as following: [b]Remn

9 Replies 8,823 Views

Well i have modded the next bit: A tanker station: (converted trade station) The station periodically spawns tanker ships that can transfer their own antimatter to a targets ship (ability). They can not phasejump (ability) so they can only service ships inside the gravwell the station was built. The station itself has an aura (ability) that restores antimatter to nearby ships, that way you can refuel your tankers when they return after a trip or ships that stand very cl

47 Replies 26,792 Views

[quote] ... turns out too dark or way too light. [/quote] That does not necessarily have to do with the textures, in each ship entity file there is an entry that regulates how the ship is affected by lighting: minShadow x maxShadow y x and y ranging from 0 to 1, the higher the number the brighter the texture can be. If you increse the minshadow value ships will come out much brighter even when in full darkness, maxshado

20 Replies 11,862 Views

[link="http://sins.bz/infusions/pro_download_panel/file.php?did=81&file_id=128"]WWW Link[/link] sins.bz download God awful quality :p At least i got i working, now, but i only can record 30 second shorts with the trial version :/

47 Replies 26,792 Views

mhh, which version at what settings? my version just produces corrupt files that i can´t convert anymore :/ Already tried redownloading.

47 Replies 26,792 Views

Schod: Medium is the new Light :P in original sins, light armor only has a weakness against Antilight and Composite. Antilight is only used by light frigates (they have the same role in my mod only with antimedium damage for balance reasons) Composite only used by heavy cruisers (LRM are more cost effective even though they have a weakness in regular sins) Light armor does not mean its less armored, it is just another armor class with other weapon weaknesses.

10 Replies 10,597 Views

[quote] will be a ultimate capship ability a*n* but anyway: "ultimate" capship ability??? as in level 6??? you should make it wipe out everything in half a gravity-well's radius! [/quote] ultimate = lvl6 It currently does 6000 damage to everything in a 3000 units radius and 3000 to everything in a 6000 units radius. Its a one shot, but it can kill whole fleets of frigates and cruisers ver

47 Replies 26,792 Views

There will be probably a small update next week if i get the time to do it. Some small bugs i carried over from the original beta version have to be corrected and i have to make some slim changes to the siegemodel and some tec capships. If you have noticed any other things please let me know.

10 Replies 10,597 Views

Now that i am quite finished with my rebalance project (although there might be an update coming next week) i have turned my eye to the ships abilities. Even with just editing the files directly and not with the forge tools, there are really a lot of abilities and i am currently playing around with what is possible and what isn´t. I am currently making a few abilities that i´ll be using in my planned TC once the game is out. Even if the system is not final yet, its still much f

47 Replies 26,792 Views

Another bug: The vasari subverter (Utility cruiser 0) can use its teleport disable ability, even though it is not researched. The ability file is missing the research prequesite: levelSourceType "ResearchWithoutBase" improveSourceResearchSubject "RESEARCHSUBJECT_ABILITYACCESS_TELEPORTDISABLE"

269 Replies 206,681 Views

Another bug: The vasari subverter (Utility cruiser 0) can use its teleport disable ability, even though it is not researched. The ability file is missing the research prequesite: levelSourceType "ResearchWithoutBase" improveSourceResearchSubject "RESEARCHSUBJECT_ABILITYACCESS_TELEPORTDISABLE"

579 Replies 352,837 Views

My mod to rebalance and enhance the gameplay experience of beta 4 is now after ardous testing against the ai and friends complete. The testing should have ironed out most if not all bugs. If you should find any please report them so we can patch them out. Inside the archive are installing instructions aswell as a complete(?) changelog. You can download the file here: [link="http://sins.bz/infusions/pro_download_panel/file.php?did=61&file_id=118"]WWW Link[/link] @ sins.bz<br/

10 Replies 10,597 Views

I ran into a bug while playing vasari today, regarding the phasegates: I build two phasegates while under attack, in hope that at least one would make it through alive. In the end both made it and were ok. A little later the one that finished first was destroyed. As that happened the planet was disconnected from the phasegate network even though the second one was up and running. After repelling the attack i had to scrap the 2nd phasegate and build a new one to get the p

579 Replies 352,837 Views