[quote quoting="post"] A printing error indeed. That works out to $54.3 trillion dollars (U.S.). I wonder what her husband said… [/quote] You misread some of that, the 54 trillion was mentioned as a reference to the total GDP of the world, the amount owed worked out to much, much more than that.
davidwmiller
[quote who="seanw3" reply="58" id="3227551"]Grain only matters in as much as city levels matter. Since city levels don't currently do enough, Grain doesn't do enough. Since we are apparently sticking with city level as the main benefit of population, it would be untoward to see any new game mechanics that don't follow this design goal. If you want to add multipliers to resources, they must come from city level. It's too late to turn back now.[/quote] Even more than tha
Isn't it already research lab dependent? Main factor there is that Vasari caps can count as labs as well. Being a researched tech, I'd assumed it would stop working if you lost the labs, or does that not happen?
And something else, possibly the one thing I always hated about X-Com that apparently they're keeping it the ability to lose the game through nations deciding not to fund you. In the new game, it seems that lose the funding of 8 nations, lose the game? Why? I get losing the game if you don't have any money, or maybe if absolutely every nation abandoned you if anything, but it was always possible to become self-funded, If I was still well armed and not everybody else in
I do agree on the Campaign point, I'm more a fan of the campaign being built into the universe and being told throughout the game, like Master of Orion 2 and the Antarans, or Distant Words with the Shakturi. FE sort of has this with the master quest, but it's not quite the same. This doesn't mean the campaign they're adding will be bad, of course, not at all. But for a TBS it's not something that factors into the appeal of the game for me.
[quote who="RavenX" reply="13" id="3219042"] The only one base thing still bugs me, and for some reason they said they had trouble doing base invasions/defense missions so I'm pretty sure those won't be in either.[/quote] What? I don't really mind the one base thing, I never really liked building multiples anyways and would rather have had extra space in my one, but no base invasions? :( Those were some of the greatest moments in an X-Com playthrough, having an alien battl
Only 15 minutes in, looking good so far, although I have to say I think the suppression fire looks really annoying, not as a gameplay feature, but simply due to the fact that it's "realistic" in the sense that the animation loops to show continuous fire to keep the target suppressed. Seems distracting and annoying...
Would just like to point out that this little nonsensical bit of balance is still present as of Beta 4, possibly somewhat worse as now Natural Leader is"free recruiting", making the pair more appealing.
[quote who="Soulfire777" reply="149" id="3210817"]I really wish your unit did not immediately move when you right-clicked somewhere. I wish you could right-click-hold to see the movement path and number of turns to arrive and drag around to different destinations until you like what you see, then release the right mouse button to move. The way it is now, you right click and the unit just starts running off on it's way whether you like the path it has chosen or not.
[quote who="the_Monk" reply="18" id="3196853"] You're not seriously advocating that infecting a network (any network) thereby exposing systems to further compromise and potentially dropping those compromised systems into the lap of any number of idiot script-kiddies is somehow a public service? [/quote] I wouldn't quite say that, the public service equivalent would be more along the lines of offering to help fix a vulnerability you discover
[quote who="the_Monk" reply="16" id="3196827"] I think what wizard was alluding to was that once a system is compromised by a trojan (any trojan) another attack from "some hacker" could have unintended (and far worse) consequences. [/quote] On the other hand, if their system were hypothetically vulnerable to the point that a cyber attack could (intentionally or otherwise) cause serious nuclear variety catastrophies, better that "some hacker" be pulling s
[quote who="T-man488092" reply="2" id="3190803"]Homeworld 2 was capable of it.[/quote] Homeworld 2 also tended to have a few less ships on the field at a given time... Then again, we're not talking an update to Sins, such things are certainly reasonable given the assumption that a Sins 2 would be done with an (please, for the love of god...) engine that will better utilize higher end system.
While I generally agree that the new content in Rebellion isn't really worth the price tag, it's not like they lied about what was included. Looking now at the Impulse and Steam purchase pages, it lists pretty specifically what is new with Rebellion, and reading reviews, watching videos, or even just glancing at screenshots should have told you that for the most part the game is as it was before. Not really anyone else's fault you chose to base your expectations on the pri
[quote who="TerribleNate" reply="16" id="3188852"] Endless Space,,,,really...??? We finally have computers and engines / internet connections that can handle live action strategy games and you want to go back to turn based strategy??? I hope your trolling. [/quote] The preference of turn based titles over real time games has little to do with technological limitations holding real time games back. It's a different style of game that appeals to a different style of play.
[quote who="Greg30007" reply="3" id="3188438"] They are small team currently as far as I know it working on 3 titles. Fallen enchanters, Sins of the dark age and patching up SOASE. Not to mention they also have good app business going on. ..... [/quote] As far as I'm aware, you're mixing up publisher and developer. While Ironclad will be busy with Sins of a Dark Age and whatever Rebellion patching they de
[quote who="DrJBHL" reply="12" id="3188265"]Micowaves are dangerous only if unshielded... i.e. cooking with an open door (which can't be done, anyway). [/quote] Why can't that be done? Maybe not in a perfectly functional modern microwave, but it's certainly possible and I've seen one that insisted on staying on if you opened the door.
I'd definitely agree that for those who already own Trinity, it's pretty poor value content wise. That's not to say it's bad, just that the extent of the additions feels comparable to a not so significant mod, barely more notable than the 'micro-expansions" that came before. Personally, I don't really care, new stuff is new stuff and since Sins is probably the only game that has stayed consistently in my rotation for 4 years, I'm happy with anything being u
Rebellion, it includes everything Trinity had in addition to the new Rebellion content. The only reason to buy Trinity now is if it's much cheaper and you're willing to skip the new stuff to save a few $$, or if you simply don't like the new Rebellion content and would rather have the game without.
[quote who="bilun" reply="1" id="3171567"]do we know what time they plan to launch?[/quote] According to the Steam page, about 10 hours from now.
[quote who="Tattyhat" reply="89" id="3170960"] So I wouldn't write off Sots2 just yet. [/quote] I would, I was willing to give it time and see what happened after the unarguably disaster state it was in at launch, but now, with many of the features in the game and it being generally playable, I've come to the realization that the game is a lost cause. There's still a chance some major UI refinements and other improvements could still
[quote who="upsurper" reply="10" id="3166308"]progress for endless space do not think they will be done for a bit http://endless-space.amplitude-studios.com/Progress[/quote] Did you even look at that page? You seem to have taken away the opposite of what it suggests. Yes, they're still officially alpha, but in the development breakdown they claim to be pretty much done with every as
[quote who="gundamlit" reply="17" id="3164418"] And considering another scenario: for example a 2v2 fight. The TEC Attacker raped the defender's SB and then use the Novalith. Considering the defender's main fleets are coming, the Vasari Loyalist Attacker decided to strip the planet before retreat. Now the defenders' side permanently loose one planet.[/quote] While that can happen, there are factors making it more challenging than just that. There's still cul
One thing I was wondering regarding balance and Stripped to the Core, does it change with game settings? Specifically, if the game is set to "Slow Income" or "Very Fast Income", does the resource return change? As far as I've noticed, it does not, should it? How quick 'normal' income is going has a fairly significant impact on how useful any set amount of resources would be...
[quote who="User45701" reply="4" id="3158516"] Quoting Teun-A-Roonius, reply 2I thought the dev's were too busy playing Diablo 3 to have time to make a new patch. Whats diablo ? - i googled it but over 75 million results - can you just give me the gist of it please ?[/quote] As with most things you google, click the first one....
[quote who="Vatticson" reply="26" id="3161842"]I dont know, but while Ironclad supported SP more... Rebellion is going another way. Rebellion is being made by Stardock, right? Stardock seems to prefer MP over SP. E.G. a marketing girl from stardock in twitter said "#ilovesinsbecause it´s competitive". hummm[/quote] That's really quite wrong... I don't know about the part where you mention Rebellion being made by Stardock, seems odd the