Thanks friend..you guys ever cooble together a list of what this mod actually does/adds in total ?
enoeraew37
[quote who="Stant123" reply="7448" id="3185346"]I have a Diplomacy update out already,/quote] Where does one download it? The links above only show 1.00 for diplo
[quote who="Ryat" reply="7442" id="3184857"]IDK Real Life is taking its toll on us. The guy who knows the guts of the is mod well (aka Nacey) is doing what he can. Rebellion changed a lot of things internally (which is why some of us laugh at the whole "nothing was really added" threads) so a lot of work is needed to be done.[/quote] I was wondering about a non-Reb version update
Any eta on the update to this one..?
[quote who="Nacey" reply="7334" id="3172230"]We'll also be releasing an update for Diplomacy around the same time also which should merge quite a few of the changes Stant made in to the standard variant of DS as this is how the final 1.00 should really have been released however due to time constraints on myself at the time the release was pushed out with a few bits missing.[/quote] Hey there..i was wondering if these changes had made it into the 1.00. DS version ye
yay! Why isnt sins easier to mod ? It would have been nice to just be able to change a value in notepad
I'm seen a 750 crystal cost on the Farscape long range frigate..that a typo ?
[quote who="enoeraew37" reply="3366" id="3074157"]In my first game 2 opponents were defeated by themselves..they surrendered or something for no reason. I also had problems setting up the icons at the start of the game. Certain icons would stick with certain factions and not be changeable.[/quote] They surrendered mid way through the game on a random-medium map. The races were Dominion and Romulan. They both were doing really well.
In my first game 2 opponents were defeated by themselves..they surrendered or something for no reason. I also had problems setting up the icons at the start of the game. Certain icons would stick with certain factions and not be changeable.
kool thanks! Why are the Tal Sheir working for the borg ?
What a great mod...one thing I've had trouble with in Sins is identifying with the races..Star Trek makes that easy! Beyond the Lore/flavor what are the designed strengths/weaknesses of the races?
What do the dreadnaughts do ? IS there any way to remove the meteors while still keeping expenaded version ?
Where can I find an updated list of what this mod does ? The website seems a bit out of date
[quote who="Bearussr" reply="43" id="3017927"]I really like it even know the state that the game is in also I have 6hrs of gameplay. I like it more then SotS 1 and i really like that game. This is all my opinion [/quote] 6 hrs of gameplay 5 1/2 spent looking at a black screen while the computer runs AI vs AI battles in real time because there is no autoresolve. The rest of the time you either madly clicking directions for your ships since there is no combat au
I'm totally grateful for your efforts on this mod and I was just wondering when we might be seeing 1.00 I had though like months ago it was going to be released?
I went by Evrett on the sots forums and I've been following the Sots franchise for 5+ years. Sots I is an excellent, polished tactical combat game that completely downplays economic management. If you like to fight space empire vs space empire in beautiful real time (with turn based empire management) than this is the game for you. Its absolutely worth the 5-10$ you can find for sale now and if you follow the Kerberos twitter they have been giving out game copies for free. That sa
I'm getting multiple mini dumps with beta 5..especially when starting up the game or loading a save.
[quote who="Nacey" reply="5790" id="2981967"]Okay so its time for another update on how 1.00 is coming along! I've just finished what I hope to be all of the work we need to do on it now apart from this single minidump which we're currently hunting down. Now its not a guaranteed minidump and it never happens during a "match" (of any kind sp/mp/ai/noai etc) it only ever happens when launching the game and may not happen for 13+ game launches and other times it may happen 5+
I had a very similar reaction to Sins the first time I installed it. I dont think it lasted on my computer more than a day or two. Sins isnt as good as some people make it out to be..but it does a good job of being warcraft 3 in space and its pretty fun and challenging when you figure things out. The planet list ui deff turned me off but now that I've used it fro a while its really fairly elegant. And i think we all agree the tutorials are useless. I would suggest upgrading to entrenchmen
[quote who="Nacey" reply="5702" id="2975520"]You'll all be glad to hear that version 1.0 of Distant Stars (for Diplomacy) is going out to be tested later on tonight to the testing group. All going well it should be released in the very near future. In it includes a couple of GalaxyScenarioDef fixes that I have been hunting for nigh on a year! Ofcourse fixes for the current mission bugs, pirates being over powered, Relic Planets and a few other bits here and there too. Oh and Co
[quote who="Ryat" reply="5696" id="2975057"] Quoting enoeraew37, reply 5695would it make sense to move all pirate changes into the "harder pirate" extras patch? Yes and no. I like to spice up the pirates with more then the "lets throw more cannon at'em yarrrrrr" routine. Plus the idea right now is to get the pirate raids under control.[/quote] oo can you add more yaarrrrrr!
shouldnt have to try a dozen..I get the diplomacy crash bug every game.. would it make sense to move all pirate changes into the "harder pirate" extras patch?
In my case I was bribing the pirates to attack other players instead of me..and I should add I havnt installed the "extra" pack that apparently makes pirates harder..I did install the pirate "fix" though..maybe this is a problem?
[quote who="Ryat" reply="5675" id="2974270"] Quoting enoeraew37, reply 5674Also I didnt see the first pirate raid ..but the one i got had so many ships it blotted out the planet. At which time. Early is suppose to be small but end game pirates are suppose to be nasty.[/quote] It was early..like the 3-4 or forth wave...I hadnt yet built a 2nd cap ship
I'm encountering the diplomacy research crash bug a lot where i finish researching something then the qhen i click on the relations button the game crashes..any workaround ? Also I didnt see the first pirate raid ..but the one i got had so many ships it blotted out the planet. I did install that pirate fix listed above. I guess ill play with priates off heh.