Phase Jump Disco Hopscotch Patty Cake and its variations are probably the complaints I've seen most here and on other forums. It's not just the AI, either; I've had people run ships right through heavily fortified systems (and not just scout ships). Not that my opinion is expert (quite the opposite; I'm a casual player, and almost always lose), but I'm convinced there has to be some change to force battles to occur. At very least, when I've installed expensive Jump Inhibitors.
ZKleinfeld
As a casual, but not new, 4x and RTS player, I've found the AI sufficiently challenging. I'd defiantly second numbers 1 and 3. Constant running is defiantly especially frustrating, if not in terms of difficulty, then in terms of satisfying gameplay. To be honest, I'd rather they didn't retreat at all, or only in the most dire circumstances.
I completely agree there needs to be a way to stop fleets dead. I've just played a game where I controlled an entire Solar System. I've placed a massive fleet at the star, but when enemies jump in, they can quickly get to a Phase Lane before I can take out more than one or two ships. I've practically got a wall of frigates, and they just waltz by to siege my planets and kill my structures. I've ended up with a bunch of enemies running around my empire, with a bunch of large fleets and f
I'm running Windows XP 32-Bit, GeForce 7600 GS with ForceWare 169.21 (should be the latest version). Whenever I open the Research Artifacts tab, the video driver (n4d_disp, I believe) crashes, causing a blue-screen or otherwise halting the computer. The error is reproducible 100% of the time.