Josh posted about his long absence on LT forum ... I'm both exceptionally pleased and...extraordinarily nervous to finally be returning to you after what must seem like ages to you all. For me, it seems more like a rather long, unpleasant dream. No doubt many, if not most of you, are pretty upset with my disappearance by now. Although I can't possibly tak
Space Voyager
Laugh all you want, but there are only three keys left! GO GO GO!
This is it, the project only lasts for some 40 hours more. Just a note to those who tried to contribute through Kickstarter and are not otherwise familiar with this crowdsourcing stuff; your pledge at Kickstarter was never deducted from your account (because the project did not meet its goal) and your pledge was not automatically transferred to IndieGoGo campaign. If you want to see the project to be successful and Kerberos to only hand over 4% to IGG, you need to pledge at IndieGoGo. I would
Ground Pounders are running the last lap at IndieGoGo , so close yet not quite there. In case you don't check the project daily, there is an interview with <span c
It would be an abuse of a game system. The pirates are forced into the ceasefire by your research, it wasn't like they wanted it. Giving the player an option to end it whenever they chose (after profiting a whole lot by not needing to deal with their opposition naturally) would be far too good on the player. Who does not like this option should not research it.
Same here. Kicked it.
StrategyCore - http://www.strategycore.co.uk/articles/reviews/sins-of-a-solar-empire-rebellion-review/ "Rebellion's years old roots don't show. It looks great and it has evolved enough so that nobody can call it stagnation. If you're looking for a game that will demand extreme levels of thought and headache-ca
[quote who="EvilleJedi" reply="1" id="2028553"]it will be released for entrenchment once entrenchment is officially avaialble and whne I've had enough time to test it.[/quote] So the current version of the mod is the last one for Sins vanilla? Or do you plan to release one more for Sins 1.12?
Will any of the Entrenchment AI improvements get into a Sins patch?
[quote who="Annatar11" reply="10" id="1941792"]To each their own, but ultimately I fail to see the reason to complain about a patch you don't pay for For me, even the new explosions are a gameplay improvement (ie content).[/quote] Patches are definitely "paid for", generally speaking. Because they are usually released so that the game runs as it should. This patch IS VERY meaningful, there is no doubt about that. All I said is that the incoming "expansions" are so
[quote who="Annatar11" reply="17" id="1937316"]What do you call that then? Balance changes? That's just some of the stuff.. you could at least try reading the whole change log rather than the first 20 lines.[/quote] I have. No new content. Better rendering etc. is NOT content. It's eye candy and doens't really add to the gameplay.
This, however long list, is a pure patch and rebalance. I don't see any new content for which Stardock is known and which was kinda "promised" for 1.1. Sadly you went for "mini expansion", so content probably went there.
[quote]"There is no rushing."That depends entirely on the size of the map. Rushing with ships in the early game is a whole lot easier than putting up the appropriate defenses to counter them.[/quote] Very true, but compared to MOST other RTS games this is next to non-issue in Sins. A big enough map will also always eliminate the problem. I thought it was worth mentioning because it can destroy a RTS game. Thank you for your views everybody, really appreciate it!
I must have missed the topic. I stay away from the game forum after the game is released if I'm doing the review to avoid the influence from others. I definitely think that "you're not having as much fun as you could have" is a very very poor excuse. I may be biased because I'm a SP player as well though. Some people just don't like MP much and they would have no more fun even if they did join the on-line play. But if there already was an extensive thread on that it doesn't need heating
Well, I'm not putting that into the review! ;) This game is completely MP oriented, so be sure it will be fixed.
Finally Strategy Core finished the review. The first post in Sins Game Review Thread does not seem to be updated any more, so I'm posting it here... http://www.strategycore.co.uk/pg/sinsreview Any comments (either here or at Strategy Core review thread http://www.strategycore.co.uk/forums/Sins-of-
You can add Strategy Core review, too. Don't ask me why it took so long, those guys are SLOW. ;) [link="http://www.strategycore.co.uk/"]Strategy Core[/link]
I tried in 1.05 and can't get any screens as well... Has there been any solution found?
[quote]But does it do anything like change the gameplay or just for show?[/quote] Just for show.
How do I do that? Do I simply uninstall on the old comp. and install on a new one? Do I have to register the uninstall in SDC in some way?
Tried in 1.03 and 1.04; I followed the path to the directory written in the screenshot message (and where screens from the beta were), meaning "C:\Documents and Settings\*username*\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\ScreenShot" The names of screenshots are numerated and the counter does change, but screens are not there. I also searched the discs for ALL bmp files and they are definitely nowhere to be found.
Whichever it is, I like the one from Strategy Core more. :LOL: ;)
[quote]I hope flanking becomes a factor....[/quote] This would also demand making gravity wells bigger. And adding more tactical terrain. But yeah, I hope so, too.
[quote]he still names a lot of things which are totaly out of date. Especially some of his critical points dont exist any longer. [/quote] They do (did) in beta4. It's impossible to write about stuff yet to come (although there is the remark on fleet management). The review should definitely tell the whole story... Anyway, writting a preview and trying to add every bit of info the devs let out in the forums (especially in a forum like this one, where devs communicate with fans
Hello everybody. I'm informing you all about a [link="http://www.strategycore.co.uk/"]Strategy Core[/link] Sins [link="http://www.strategycore.co.uk/pg/sinspreview"]last minute preview[/link]. Better late than never!