Does Stardock deliver throughout EU in boxes, too? Because interestingly enough some delivery companies that advertize all-EU delivery fail to notice that EU has grown over the last decade...
Space Voyager
[quote]Yeah, I was really holding out for the mutiple (fully functional) planets in a single gravity well ability. [/quote] That would be GREAT, really. Binary planets, a planet with (a) moon(s) etc. It would also make some gravity wells bigger and more tactically challenging.
[quote] links ships together so they operate as a unit instead of as individuals. [/quote] That sounds SO awesome...
Fleets right now don't act as fleets if you don't count the system-system movement. Otherwise there is no fleet cohesion. Packs of same-type-ships start rolling around, that's it. In reality it would be as if all the destroyers from a carrier group went after submarines and all the cruisers went after other cruisers (or something), leaving the carrier on it's own. It never happens. But AI is in the works so I'm sure this will change.
I proposed [link="https://forums.sinsofasolarempire.com/?forumid=440&aid=164918#1332916"]planetary managers[/link] that would basically do the same for planetary structures/developments. There was no dev answer but Ron definitely nailed it with "it's too late". So I'm guessing this will be the same. Otherwise I definitely agree that paying in advance is not realistic but it makes things much easier for the developers. And if you don't have an economy model with interests built in it doe
Great to hear!
Good question. Because after a while all asteroids are completely depleted and if you haven't researched the "better mining" techs much sooner than it may be a complete waste of money/resources to do it afterwards.
I agree with Ron. This is a superb command option - using one button with two functions. Perhaps the tutorial should be more firm in making a player use it a couple of times with each functiona but that is it.
I'd just like your two companies to stop complimenting and start complementing each other.
Do I need an open port? Because I was testing the MP and I had problems... I'm behind a router.
[quote]I'd love the selling of resources[/quote] Agree completely! It would also be cool to be able to have different prices for allies/normal free-for-all black market. I guess you'd have to have an option to set a limit to resource reserves you want to have at your disposal (so that it wouldn't all be bought jsut when you need it most)...
That would be 5 pm here so I guess I might be able to attend. IF my friend doesn't become a father yet and my mom doesn't get ideas about what has to be done around her house, he he he!
[quote]Eh, I don't think the Mobile Infantry's armor really counts -- even though it could double as a spacesuit.[/quote] Perhaps, but IT'S COOL! I really missed it in the movie.
While I agree most authors don't bother with space suits some of the best still do. "Have Space Suit - Will Travel" and "Starship Troopers" by Robert A. Heinlein revolve around them (in a way) for instance.
Thanks for the answer and the tip!
Morale can IMO be counted under (generalised) experience.
I'm all for playing a game in parts if people want to. It would be also good for save/load MP testing.
frankly losing any capships in any games is punishing, so just dont do it. I actually thought it would be worse... Lately I've been loosing some ships against the AI (because I'm not paying attention all the time) and I guess one CAN bounce back after you get sufficient credits BUT it may be far worse once the AI is better and can take advantage of your losses better (at all), as would a humna player.
I'd really love to join a big (or small) game if it was organized in late afternoon-midnight timeframe (GMT+1h).
in many more ways it would be difficult to implement and I don't think its ever going to happen. I don't think so. It's a very straightforward system for basic planet development. It can only include like five or six structures/developments before it shuts down, just to get the planet started without checking on it every time I gather some change. For instance; build extractors, build trade port (if available), build rafinery (if available). Or w
I like the magnetize special ability... And it works quite differently from the flak option. You need an enemy ship nearby to magnetize than the strike craft fly into it, damaging it in the process. The only problem is that autocast sucks at using it for now.
That Mazda was probably a Marza but I'm sure it worked just as flawlessly. I've encountered a few such AI fleets as well. The luckiest encounter was when the AI attacked my heavily fortified planet where I just finalized the advance fleet (adding cruisers and frigates to the already experienced capitals)... After shredding the AI ueberfleet with combined efforts of the fleet and planet defences th
Is it possible (and would others like it at all) to change the fleet info card that appers in the lower right corner when you hover a pointer over the fleet in the empire tree into a falling menue that would appear at the empire tree? It could make the ship selection much easier if you could hover the pointer, get the fleet "info menu", move the pointer right on it and pick the ships you would like to select (like selecting all the Gardas in a fleet to move them to a ship that is surrounded by b
if it takes you any more than fractions of a second to babysit your cap ship its not the game that has issues. So you check on your ten+ capitals deided in four fleets in a fraction of a second? YOu must be one nerv-twitching guy... Sins has a heavy focus on combat, not just empire building, so having capital ships is far from an unnecessary RPG element. Having them is cool! Making them from zero (comparing the le
thats why you're supposed to not let that happen, its a strategic blunder on your part. Oh no, that is definitely NOT a STRATEGIC blunder. This is a RPG blunder... You shouldn't let your level 35 main character die, you must reload the game... It has nothing to do with strategy. Have to strongly agree with Ron Lugge. The devs repeatedly stated that the capital ships are intended to be the core of your fleet. They shoul