I'm pretty sure I saw fighters flying through the sun when I sent the whole fleet to the other end of the gravity well.
Space Voyager
Flagship as such should only be present in "kill the flagship" scenario... Otherwise it's an unneccesary RPG element that keeps you from managing the empire and forces you to babysitting your preccccioussss ship. As I've written the difference between an all-new and all-upgraded capital ship shouldn't be as dramatic as it is. Yes, it's good to have a difference but right now a capital ship can gain several abilites etc. and be hugely more powerful than it used to be when it was constructed. This
"Gee, I don't mind sending my ships out to get destroyed, but it sucks that the good ones get destroyed because I didn't bother to pay any attention whatsoever"... ok, what-evah! I don't know if you understood my point... I'd just like the capitals to not be so decisive in the game. So that I don't need to babysit them all the time. I'd limit them at like three levels and these would be (at least the first two) achievable pretty fast. This way a new
I hope I haven't missed it somehow and this option is already there... Anyway, after upgrading first ten planets as I see fit I'd like to be able to turn the new colonies to automanagement. I'd like them to be (usually) economy-wise upgraded in always the same order (extractors, trade port or refinery etc.). When I'd want a planet to be upgraded in some other way I'd just not turn the planetary manager on. I guess military manager is just too much to ask because of the peculiar
You went in debt.
I usually have two to three fleets marauding around. In some cases my fleet is completely destroyed, simply becasue I send it than check on it five minutes later. I don't mind the fact that it was destroyed, I mind the fact that the capital ships in it may have been pretty upgraded and worth too much. Goes for flagship especially.
I think that loosing your capship is way too big a loss in small games, but you should just learn to be more careful. Nope, that is far too RTS. This is about empire management. You can't be forced to look over a single ship all the time. The exception would be MP where you can have the destruction of a flagship as a victory condition. You better watch it there. Not that I like this victory condition but it's optional so...
Oh - there are some examples of that in Sins as well, definitely. Like shields/shields breaker special ability.
Bleh, I hate rock/paper/scissors in games. Ok, let me reiterate. It gives plenty of action/reaction possibilites. You are able to find a contermeasure and usually a counter-countermeasure, making it a good arms race. What it prevents is a simple research gun, better gun, better gun, better gun... that other games offer.
Thanks guys. I think I have downloaded the version with latest patch already instaled.
Or one simply shouldn't be so careless with a flagship with these victory conditions.
And necromancy is evil. Nah, it's all about the way you use it. Which techs would be race-exchangable through scavenging? The common ones only or some race-specific, too? IMO it would be great to not be able to research other races' techs but some countermeasures to them after you scavanged enough of their ships using those techs.
I've done away with it. Why thank you. You're so good to me... But you like the idea, admit it!
Is there a complete key-bindings list anywhere?
Isn't that basically what Multi did in the game he posted video of? In part 4&5 I saw next to no fleet micro, he just dealt with the strategy. The problem is that he never took enough time to watch and evaluate the battles.
Perhaps... Although this IS the pirate idea... But it has little to do with pirates as they are... I'll move it. Crap, I can't edit or delete previous post. NOW I'm a spammer...
I guess I'm kinda spammer today. Sorry for that. Since pirates as are now really act as mercenaries perhaps there should be something done to add "real" pirates, too. I thought about what to do about them and I guess their main problem is space. They have nowhere to be, nowhere to hide. This is mainly because the gravity well isn't big enough and if you are in it you see everything. Quite a lot should be added to give them that so I guess it won't happen, but since I already ha
Just a Q; is the patch visible in SDC under the "purchased items" or is there some other place for them?
Well, if you have a couple of guass cannons and repair stations, you don't have anything to worry actually. Pirates will just suicide against the defenses. That is an AI problem, not a feature. The main problem with pirates is that they have no room to make sneak attacks. And they have nowhere to hide. Basically they are unable to act as pirates. An idea; So perhaps they should be called mercenaries as you say and just be given a few pla
As i pointed out earlier the dev's want to have multiple simultaneous fleet battles happening at the same time in the full game. It will be impossible for a player to manage multiple battles so the AI MUST do it for them. Which means the AI MUST become smarter than what it is now. I agree completely and the devs stated there are BIG changes for AI ahead. I'm pretty sure fleet/ship command will be one of them. I'd like to see a much more lively movement of fri
unless you're having major engagements in more than one system. And you do have major engaments in more that one system even in a small map. Which doesn't mean I feel the cap should be higher, I just think another way of preventing bigger number of ships (supply cost in a way of contant money and resources drain) would be FAR more appropriate. And believable.
That would suck so bad. I hope sins is not like that What do you mean? How else can people fight on equal terms? One can't start with ueber ships against a newcomer... Isn't he "punished" with less experience already? About the "custom capitals"; perhaps one could, when starting a host, set starting conditions like the number of capitals already present and number of upgrades already present for the player to distribute as he sees fit? Meaning that
The warping is kida weird now. I don't like the arrow effect (the "field" surrounding the ship) and the slight SW random time delay - as someone proposed - for ships when jumping as a group would make a nice addition. A candy.
True. Especially the rock/paper/scisors effect it creates and the way AI is more than able to use it itself. But this game is designed completely differently. In SotS you have time to create custom ship designs because you dictate the passage of time with turns.
I also think the pirates should attack everybody with a bounty on him/her. Perhaps the joint pirate forces should be somehow capped and their attacks proportionate to the bounty hight differences. Or no cap and the pirates arise for each target... Anyway, I don't like the idea of pirates having capital ships. Pirates are known for their hide and sneak attacks, not for building huge armies of huge ships. From what I have seen their forces are already very strong and people g