Space Voyager

Space Voyager

Joined Member # 2314234
10 Posts 448 Replies 10,010 Reputation

However, 3D doesn't add anything substantial to the game and nobody seems able to explain adequately why it would. You are kidding, right? Seeking a fleet's weakest point in a sphere-like fashion and sending a strike force to that spot anywhere around it is something completely different from going left or right around it. Especially if good 3D formations and fleet behaviour were introduced. On a planet scale this can all take an even more important role. Jus

150 Replies 168,106 Views

The only reason AI's are better at TB games is because they don't have to process their AI in real time, IMO. And, even then, they really do suck because programmers just can't match human player's adaptive and creative capacity. The AI is getting better and better. TW series AI has improved dramatically since RTW - both the strategic (turn-based) and tactical (real-time) AI. I think the AI in RT games should only evaluate its position in bearably lo

150 Replies 168,106 Views

Yes, in the end it's the gameplay that counts. The pseudoscietific explanation can be found for anything. Even for the weird AM loss when the ships jump. Not that I can think of any.

70 Replies 63,592 Views

Rather make it possible to place structures in 3d and orient your fleet in full 3d. This is what I'm expecting in a space game, not flat pseudo 3d. I think we all agree we'd rather have that. But only the player having the possibility and the AI being too stupid is the worst option IMO. It's far better to not have anyone use full 3D movement and have good 3D formations. Otherwise I can't agree with the "the AI won't be able to compete anyway" comment

150 Replies 168,106 Views

I think the main problem is that it really doesn't add as much tactical depth as some people claim it does (up or down, you still can't get any further away from the planet than you would on a 2d plane since it's a spherical arena), so it really isn't worth the added complexity. It would add a HUGE lot to the believability of the game. Sins promised to bring the best space feeling yet than it went for the same limitations others have. I guess it will at least

150 Replies 168,106 Views

the other thing that they found out is that if you recycle the nuke material you can use it for 20 years and end up with a handful of dirt. but believe it or not that was stopped by carter. Any link to that? Because USA is not the only country that uses nuclear material and I'm surprised nobody did it. Recycling/storing the waste is profitable now as well, but if you c

179 Replies 35,712 Views

we figuared out how to stop all meltdowns. but thanks to clinton and his attempt to save welfare we will never be able to use it. The cost of ANY welfare is a spit in the sea comapred to the cost of Iraq war. Even the money needed for ITER fusion reactor is a spit in the sea, yet it was pretty hard to find the finances. 5 billion dollars for ITER. How many for welfare

179 Replies 35,712 Views

I personally like Capital vs Capital fights more than Frigates. Its usually me with 24+ and the computer with 2-3. I edited the text files to make Capital ships produce faster, cost less, and increased the overall Fleet Capacity to support it all. So basically you changed the capital ships into frigates with special abilities... And removed the capitals from the game.

10 Replies 9,783 Views

Having access to cutting edge capital ships with awesome abilities prior to cruisers (or more advanced frigates) just seems so wrong. I agree. That's (and from the background story of Sins) why all sizes should be available from the start. Because I don't think the Vasari could ever be galactic locust with corvettes (or whatever) only. I've written about this already. IMO the sizes should not be the limitation. And I agree with you that capital ships

179 Replies 35,712 Views

I still think all races should have instant access to all sizes of ships. Two of them are warmongers anyway and will have huge ships stacked already while TEC has huge trade ships ready to be converted. First aircraft carriers in reality were converted cargo (trade) ships! So I don't understand why the size should be limited in the beggining of the game. Technology should be limited though. The special abilities and new classes of ships should only be available through research

179 Replies 35,712 Views

Following what Schem has already said, it is a planet in *a* solar system outside of *the* solar system. It is a planet in a solar system outside the Solar system. The capital letters say it all. Except at the beggining of the sentence.

45 Replies 59,765 Views

stupidly flying into my guns. Upside: That's gotta be about 2,300 credits worth of pirate booty! This may be a problem. They will stupidly fly into your guns and you get the booty for free... Suddenly everybody will WANT the bounty on thir own head to spawn the pirates. I don't think they should represent a source of money.

7 Replies 4,038 Views

Reasoning from the bacground story known to me: two of the races are already geared for war. They could have all ships available from the start. TEC is the race that has "redecorated" trade ships, which are by definition huge (the bigger the better for long range trade) or, to be exact, exist in all sizes. So I guess they should ALL have ALL sizes of ships available from the start. The advancement war inevitably brings would have to be technology, not size. I definitely agree t

179 Replies 35,712 Views

True, a German scientist made music transmission FTL. Anyway, every space game so far has been a mix of sci-fi, theories and known facts so I don't know why this one would be any different. It is already like that.

47 Replies 12,621 Views

Maybe an "Emergency Jump" toggle could be used to get carriers without waiting, but at the cost of all the strike craft that don't make it back in time. But they produce them for free AFAIK. That's no penalty. Perhaps the craft should cost some money and/or resources.

595 Replies 418,250 Views