Hey, I have what's probably a dumb question. I have set up defensive perimeters around a few planets that include starbases, missile platforms and regeneration bays; unfortunately, my forces stationed there tend to run away from the protective cordon when meeting enemy forces and pirates that come calling. How do I get them to stop doing this and attack from their current positions?
warreni
[quote who="Lavo_2" reply="22" id="3359963"] Quoting warreni, reply 21I'm sure there must have been some discussion of this previously, but what the heck was the rationale for creating a hard-copy CE with no CD-key? Steam is required to play the game, CD-key or not. It goes through Steam, so it needs a Steam key. They can't exactly include a CD-key when the game doesn't even install from a CD, now can they? Unfortunately, I believe I have to inform you that,
I'm sure there must have been some discussion of this previously, but what the heck was the rationale for creating a hard-copy CE with no CD-key? I've been playing games for upwards of 30 years and I've never heard of this sort of thing before. I kinda like the idea of being able to pick up a nice steelbook and soundtrack CDs for <$10, but why would I pay $50-60 for a CE that doesn't give me the ability to actually play the game? Doesn't this sorta defeat the point of b
Well, as reassuring as these comments are, I'd love to hear from Yarlen or someone from Ironclad about whether a campaign is in fact forthcoming at some point. . . .
So there is never going to be an expansion that adds a campaign like Brad Wardell discussed when Entrenchment was still in development? That's pretty disappointing.
[quote]I find a large problem with EA, in that games come out unfinished and therefor, the expansion comes out costing us another such and such amount to finish the game. Look at Black and White, Fable, given this is from the same game developer. Some of the Battlefield series. When I had an Xbox, I dreaded any EA sports game on the market. So I guess I might have to wait till spore comes out with an expansion and that may solve all my problems.[/quote] Regarding the question of [I]
[quote]you missed dawn of war 2, and C&C red alert 3. Its what I get for not paying enough attention to the lists of sequels.[/quote] You're right--I did miss those. Hm. Well, I have a pretty long list for RPGs (I've played most of the good ones going back to the days of Wasteland and the SSI Gold Box series), a smaller list of adventure games (a few of the old-school Sierra games), a still smaller list for simulations (although just as old--I played and loved MicroProse's ada
Personally, I'm all for anything that means enhancing Impulse and Stardock's content-delivery systems. Also, it's more or less a given that when you buy a game SD's involved in, there'll be a lot of updates/bugfixes--you're not stuck with an "out of the box" product. These are definitely good things. On the other hand, I'm not really excited about [I]Demigod[/I]. The developer comments by Chris Taylor, quoted earlier in the thread, indicate that the gameplay is being modelled after the
Total PC Gaming has a review in the March issue; you can find it here: [link="http://www.totalpcgaming.com/images/TPCGmedia/reviews/s/sinsofasolarempire/sinsofasolarempire_review.html"]WWW Link[/link]
So, I picked up Sins a a few weeks ago and just installed it last night. Obviously I don't know too much about what's going on, as I'm about a half-hour into my first game. I was reading over some of the materials here and I was wondering whether by playing as the Vasari, you gain some insight into the identity of the mysterious foe that has been tracking them throughout the galaxy? Or is this something that will be incorporated into the expansion's campaign mode? Just curious.