@GoaFan77 My problem is that the NPC had the clear advantage. I had to leave after loosing 2 capital ships and most others were heavily damaged to the point were they were going to be dead in a few moments. I had to rebuild then attack when they were now weakened. Then I came back and defeated them. With a little trouble but they had not been able to rebuild even though they had the ability to do so. More importantly this fleet did not engage me other then when I originally to
zbiggie
And another one. Again on my second playthrough with capital ships only on a huge 5 star system map. Moved my fleet, (one titan, 3 kol, 3 dreadnaughts, 2 duncov, 1 corsev, 1 akkon) into a new system. It was a moon system once I destroyed everything and was ready to move out I noticed 2 of my ships. ( a Kol and Dreadnaught) had disappeared. They still listed as active and their fighter craft still existed. But the ships themselves had just left. I moved my main fleet to the ne
Alright I have one more bug to add. Its very similar to the one posted above. I set the game winning conditions to destroying the flag ship and only that. I destroyed the first 2 races in my star system (in a huge 5 star system random with full npc's) When I get to the last one he by this time has lost the game, it was just supposed to be a mop up but he still has his Flagship. Again the NPC decided that he has lost long before he had actually lost. I was wondering why I was not g
I was recently playing my first game in the beta. I played on a large map, 3 star systems, against 7 npc. 3 medium 4 hard.I played as TEC rebel faction. The game victory condition had been set to win only by destroying the capital city. The only problem is that the computer would loose the game before any damage was done to their homeworld. I had on 3 separate occasions attacked either a planet before their homeworld or a system which contained a majority of their force. And the mome
damn so that is what happened to me, but it still doesnt make sense to me I connected to the host first (who is my buddy from accross town) then another friend from texas(about 6000km from where i am) connected and when he dropped i dropped everyone in the game even though Demigod stated that I was connected to everybody. And my buddy in texas was connected to all but 2 people.
damn i was not having any issues getting a connection before this, actually i still don't but a two people i play with do have problems where they just can't connect to certain people making those people drop half way through the game. Also I agree if the mana cost is being increased for bite (substancially) then why go all out and nerf it completely.
you ask them politley, personally I have not found a way though that would be a good idea for the game.
that would be a good idea but i have been noticing a lot more often that the teams end up looking alike either way by that I mean each team has a UB and Reg and Rook. Or 2 out or the 3 being the same
Well I think you miss the point of not being able to play with friends when it comes to panth battles. The whole this is good vs evil not friends vs friends. I feel that the panth not being able to choose whom you play with is very smart. But if you want to play with friends then stay on custom game servers. It plays the same way so no wories there.
yea same here, though i have always played only 3 games on panth, but all my games have been 2v2 but different types conquest and domination (i think thats the flag control name)
Regulus and Unclean Beast, I have found this combo work miricales, as I play with UB I always seem to get ahead in the begining, I turn on the ooze, then venom spit the person, and as they atempt to run i driain life. So for the first part I quickly stack my iteams. Later on when the other team starts getting their goods and are able to catch me or start running and actully get way, my buddy strats getting the kills with regulus, being that he tracks them and follows th
nice thats something i wanted to hear
So, I was just wondering what is happening with that. Will this game be worked on after Demigod is released and added upon, or after Element. I was not to sure about which "fantasy stratagy game" the last journal entry was speaking of. That was posted in 2006. Wow that is a long time. Some updates if possible, the game concept and looks are amazing. Zbig
Now looking at this after I finished its a long read but probably useful [e digicons]:grin:[/e] , hopefully it doesn't get to boring. (and if Ironclad uses this I expect some credit, haha) Well I'm going to add my two cents into this battle royal. Remember that I have not yet played the new micro-expansion, but I will get it once it is out. Personally I see the starbases as something that should be able to stop a enemy fleet from jumping to the
I am through steam, I assume that is the problem. give me a sec and I'll try the normal way. Edit Problem solved, thanks, Any idea y it does that.
ok so I have updated to service pack 3, along with reinstalling sins with the newest update. Still the same problem. I have no Idea what else to do. PS when I changed the settings to have the highest resolution, for a split second the words were visible after the change took hold. So I know they are there but for some reason they are under the background. Here is a pick [img]http://pichostonline.com/u/080527/e9b9c56a20.jpg[/img]
So after formatting my computer I reinstalled all the drivers and updated everything I could. After the game loads, and the main menu is up, there are no words. The symbols are there but not the words, if i click on one of the menu option, the next screen has no options as well. There are highlighted areas, and i can click around but i have no idea what i'm choosing. I haven't started a game so I don't know what is affected in game. Either way. I'm going to update to service pack 3, and reinstal
[quote]Here is another art update, this time its the Xin Scout model, mark II. This will replace the earlier concept shown in this thread. As with all Xin frigates, this one is also a blend of organic and mechanic. The goal was to create something which looks sleek and fast compared to other frigates, but not fragile, as all Xin ships are supposed to be tougher (and more expensive) than their counterparts from other races.So without further ado, here are the screens! Hope you like it![/quot
The only thing I would like is more realistic "death models". When fighting I have noticed that basically when you destroy a ship, its gone vaporised. But in reality I would really doubt that would happen. I would love to see more along the lines a destroyed ship having (if majority of attack hit its back) having its engine blown and the ship just floating around in space. Completely dead. Along with that, having smaller ships having windows or chunks missing where they were hit. And depending o
[quote]Can i have one too? I have an online savegame of a match that's been going on for about 9 hours now, and it wont let me log in ICO without updating[/quote] Yea and I have one for about 20 hours. Single player so I'll save that till I reinstall it. Which will be a long time. Since I like the updates
if you know your coding then anything is possible on a pc.
yea this happenes to me they just dont spread past their first colony ship. until about 2 or 3 years in the game by which time you are so dominante that all you have to do is offer a tech and alliance to everyone and get alliance victory. and i play on normal. i remember when i was still playing the original with 1.1 patch even on cakewalk (yes i know, but before i do anything i have to try it out first.) the comp would at least spread and then start spamming 1 hit kills.
well im playing a new game(havent played since 1.1 was released) and i noticed that on the simple or beginner the other civs just dont expand. before when i was playing on simple or beginner i always had a decent race with the races to get the good planets and a keep up a military. With 1.1 and 1.2 im running on normal and they still dont start to really spread outside thier starting location until 3 or 4 years into the game and by that time ive already gotten a good 1/3 or 1/4 of the gal. I alw
To make things fun, you should try to conquer them. Make an attack plan to hit their most important planets, and the rest should fall eventually. agreed, even if you can only hold onto the planets for a few turns you might be able to drop their moral and their income so much they would be able to pick up the peices very easily. <br
anyone know of a time line for the game because i know im going to get it the moment it comes out, does anyone know at what stage they are at, anything would really help. I looked at the site and it hasnt been updated since march or april. and to me either they started with the moddleing of teh buildings or they are at the stage where they are working out the ai and getting it ready for shipping but i know its still a way of.