Bumping your own post is fine on this forum, everyone does it, otherwise it doesn't get seen (need at least one reply to appear on the "Recent Posts" list).
alexwilber
Me too! Me too! I hate it too! Please please get rid of it!
I'm not sure I like the idea that aggression is randomised from game to game. You don't know what kind of game you're going to get then until you're a long way through. Personally I don't like peaceful games, since it makes it too easy for me to just sit there and hit the turn button. Obviously I could start a war myself, but if no-one attacks you themselves it takes the tension away. So I don't like the fact that sometimes I play a really long game and find it ultimately disappointing - presuma
Try playing with tech rate on slow or very slow - I think that makes it quite a bit more interesting.
Systems with really good planets have purple stars, I think.
I think you can choose an "archive" option from Stardock Central, which will put the game into a form you can just put onto a CD and take home with you.
The AI can't destabilize, no. It's likely you've just got over-high population. It's very hard to maintain high morale if you have more than a farm or so on a world. A lot of people recommend not building farms at all in fact, just to keep morale up. Myself I think they're useful (more taxable population, more soldiers in war), but you do need to work hard to keep the people happy. Research the entertainment techs, they make a big difference.
I think that won't affect anything else, and it'll still run fine, just as if you hadn't customized the Terrans in the first place.
Each race can build its own Hyperion Shrinker (+25% miniaturization or so I think). If the Torians had conquered quite a few other races, they could have ended up with several Hyperion Shrinkers, which could explain their big miniaturization bonus.
Ah now, I disagree, I always build at least one farm on every planet, and several on larger planets. Having a big population is a huge benefit to economy, plus you get much harder to invade, and get a lot more influence. Morale isn't normally too much of a problem if you build all the morale trade goods, research the morale techs, and ideally grab a morale resource or two. The lots-of-farms technique has worked winning on Suicidal.
The trouble I have with being Good is that there don't seem to be any other Good races to be friends with me. The Altarians are always good, but that's it. I'd thought maybe the Drath and maybe the Torians would be Good, but both of them always seem to end up neutral. Does everyone else see the same?
I've also got massively repeated messages (the Yor built six Political Capitals, apparently). Never actually caught them having more than one though, so I think the message might just be crazy.
What's a predicate?
It's deliberate, to stop you saving the game just before a battle, then loading and loading till you win. You could still do this, but you'd lose a turn's production, which is meant to put you off.
Yep, this definitely isn't a bug, it's how the game is designed. Since it annoys people though, they're changing it in 1.1 so that unused social production gets transferred to military,
Yep, on by default for me too.
Double post, sorry.
My badges don't show up. Does anyone know why?
Yep, in the current version, unused social production is wasted and the money goes down the drain. There's actually quite a good design decision why this is the case*, but in fact it leads to loads of micromanagement if you want to optimise your empire - like you say, you'd be better to go round focusing all your planets onto military if they've got no social projects on the go. Anyway, this is changing in V1.1 - unused social production wil
I think Peteman means the Dread Lords campaign. I haven't played it myself, but have heard quite a few people say it's very hard in places. I think there's a level called "Siege" in particular which is meant to be vicious.
Yep, pretty much all the annoyances you describe look to be fixed in V1.1, Brad's gone to considerable lengths to make it more transparent.
I'm pretty sure it's them who's militaristic, not you. Presumably it's randomly determined each game which races are militaristic and which ones aren't, so if all of your opponents are militaristic then you've just been unlucky.
If the turn button disappears, you can just end the following turn by hitting enter, then it should go back to normal.
You do know that the main point of military starbases is to strengthen nearby fighting ships? You can put on attack assist/defense assist modules which will make all your nearby fighting ships _much_ more powerful. (note that you only see the attack bonuses if your ships already have some attack, and similarly for the defense). The only reason military starbases have weapons on themselves is so that it isn't _too_ easy for the ene
I had the same problem, and I couldn't get SDC to show me the non-beta version, even after unchecking the "show pre-release versions" checkbox. What I did was download the 1.0X.010 patch from the downloads link above (it's erroneously called Collector's Edition Bonus Pack for some reason), and install that. That didn't fully work though, but now in SDC it had my version as 1.0X.010. Then I right-clicked on GalCiv II and clicked "Download and archive",