alexwilber

alexwilber

Joined Member # 2376667
0 Posts 16 Replies 2,723 Reputation

Bumping your own post is fine on this forum, everyone does it, otherwise it doesn't get seen (need at least one reply to appear on the "Recent Posts" list).

9 Replies 6,123 Views

I'm not sure I like the idea that aggression is randomised from game to game. You don't know what kind of game you're going to get then until you're a long way through. Personally I don't like peaceful games, since it makes it too easy for me to just sit there and hit the turn button. Obviously I could start a war myself, but if no-one attacks you themselves it takes the tension away. So I don't like the fact that sometimes I play a really long game and find it ultimately disappointing - presuma

50 Replies 29,655 Views

I think you can choose an "archive" option from Stardock Central, which will put the game into a form you can just put onto a CD and take home with you.

10 Replies 11,378 Views

The AI can't destabilize, no. It's likely you've just got over-high population. It's very hard to maintain high morale if you have more than a farm or so on a world. A lot of people recommend not building farms at all in fact, just to keep morale up. Myself I think they're useful (more taxable population, more soldiers in war), but you do need to work hard to keep the people happy. Research the entertainment techs, they make a big difference.

9 Replies 5,062 Views

Each race can build its own Hyperion Shrinker (+25% miniaturization or so I think). If the Torians had conquered quite a few other races, they could have ended up with several Hyperion Shrinkers, which could explain their big miniaturization bonus.

21 Replies 13,398 Views

Ah now, I disagree, I always build at least one farm on every planet, and several on larger planets. Having a big population is a huge benefit to economy, plus you get much harder to invade, and get a lot more influence. Morale isn't normally too much of a problem if you build all the morale trade goods, research the morale techs, and ideally grab a morale resource or two. The lots-of-farms technique has worked winning on Suicidal.

20 Replies 10,740 Views

The trouble I have with being Good is that there don't seem to be any other Good races to be friends with me. The Altarians are always good, but that's it. I'd thought maybe the Drath and maybe the Torians would be Good, but both of them always seem to end up neutral. Does everyone else see the same?

12 Replies 16,552 Views

Yep, this definitely isn't a bug, it's how the game is designed. Since it annoys people though, they're changing it in 1.1 so that unused social production gets transferred to military,

3 Replies 2,112 Views

Yep, in the current version, unused social production is wasted and the money goes down the drain. There's actually quite a good design decision why this is the case*, but in fact it leads to loads of micromanagement if you want to optimise your empire - like you say, you'd be better to go round focusing all your planets onto military if they've got no social projects on the go. Anyway, this is changing in V1.1 - unused social production wil

7 Replies 27,925 Views

I think Peteman means the Dread Lords campaign. I haven't played it myself, but have heard quite a few people say it's very hard in places. I think there's a level called "Siege" in particular which is meant to be vicious.

10 Replies 16,386 Views

I'm pretty sure it's them who's militaristic, not you. Presumably it's randomly determined each game which races are militaristic and which ones aren't, so if all of your opponents are militaristic then you've just been unlucky.

8 Replies 7,828 Views

You do know that the main point of military starbases is to strengthen nearby fighting ships? You can put on attack assist/defense assist modules which will make all your nearby fighting ships _much_ more powerful. (note that you only see the attack bonuses if your ships already have some attack, and similarly for the defense). The only reason military starbases have weapons on themselves is so that it isn't _too_ easy for the ene

24 Replies 26,025 Views

I had the same problem, and I couldn't get SDC to show me the non-beta version, even after unchecking the "show pre-release versions" checkbox. What I did was download the 1.0X.010 patch from the downloads link above (it's erroneously called Collector's Edition Bonus Pack for some reason), and install that. That didn't fully work though, but now in SDC it had my version as 1.0X.010. Then I right-clicked on GalCiv II and clicked "Download and archive",

5 Replies 3,718 Views