If you go to the details screen for a planet, you can see what starbsae bonuses are affecting it.
alexwilber
Well, you have to remember that each AI can't tell if it's trading with another AI, or with the human player. Frogboy's been quite explicit in saying that the AIs can't differentiate other AIs from the player. So there's no way they'd trade techs for free, cos they wouldn't do that with you.
Well, the first item in mislabelled: even if it appears as the bonus pack, it is the latest 1.0X patch Aha! Ingenious. Okay, I downloaded the "bonus pack", ran it and I'm back to 1.0X.010! Great, thanks!
> what should happen is that the 1.0X version should appear in the right column, allowing to update it. Did you see this? No, it didn't appear. Bummer.
I don't quite understand your suggestion mayito8888 - how can I download the previous version? Do you mean the "Show pre-release versions" checkbox? Even if I untick that, when I tell it to update it seems content that I have the latest version, and doesn't give me an option to go back to a previous version.
Does anyone know how to go back to the pre-beta patch? Unfortunately I didn't have Stardock Central on "auto-archive", so I don't have an archive copy to restore. Also the direct download link on this website doesn't seem to go anywhere useful, it just shows a load of collector's edition content. Anyone have any ideas?
FrogBoy, I'd just like to add myself to the list of people who haven't had any problems with the game, think it's great, and really appreciate the support you provide. It's very frustrating that people assume that because you continue to support the game after release, it must have been unfinished when you released it. It clearly wasn't, judging not least from all the amazing reviews V1.0 got. Compared to just about every other software deve
Yep: Speed is how many squares you can move per turn Sensors is how far you can see Range is the maximum distance away from one of your planets or starbases your ships can go. If you try to send a ship with no life support to the far side of the map, it won't let you (unless you're playing on tiny or something).
Well everyone is being very negative. I think this is an awesome change, I'm very pleased with it. Personally I've never bothered building tiny or small ships, because they're just hopelessly underpowered compared to the larger ships. I think that'll still be the case, but less so, and that's definitely a good thing! Go Brad!
I have to say I don't think colony rushing is as important as people seem to think. In my last game I deliberately set out not to colonize any worlds, apart from the PQ4 one in my home solar system. I played a custom race with big research and diplomacy bonuses, and lurked in the corner doing research and playing the other races off against each other. By using a few economy bases around your homeworld you can make it very productive (I had
Executive Form, the only reason your net income increases when you increase your research spending is because you have less research capacity than factories. If you'd built more research facilities and less factories, it would have been the other way around.
Hey, I do exactly the same thing, I can't see any problem with it, and it saves a lot of micromanagement to do all the queueing at once.
Also, I think you can only see ships that were created when you played the same race before, or at least a race with the same hull type.
With regard to #3: Since you can always find out who's at war with who from the diplomacy screen, espionage clearly shouldn't be necessary. It'd be really really helpful if declarations of war and peace were included in GNN reports. And I strongly agree with #2. I tend to feel like I can't really talk to the AI in the same way they can talk to me, I can only trade with them. It'd be really good to say "Hey, why don't we covertly undermine the Drengin", or "Get out of my space now or I