archpsi

archpsi

Joined Member # 2382175
26 Posts 428 Replies 1,192 Reputation

theres a few things that might need changing, before tournaments are introduced. Im not going to mention quitters here, because theres already a few threads covering quitters. winning: - upon game creation make it so there has to be at least two teams (e.g. in a 1v1 player 1 is team 1 and player 2 is team 2) before the game lets the player begin. - for the remaining players to get an allied win (if all the players that existed from the start decide to make an alliance suddenl

1 Replies 4,314 Views

it increases the effective hp by 5%, which means that each hull repair ability becomes more effective. example: one unit has 500 hp, 0 armour and gets repaired by something that does 499 hull repair other unit has 500 hp, 10 armour and gets repaired by something that does 499 hull repair. In both cases the ships would be fully repaired, but the repair in the first case only repaired 499 effective hp while the repair in the second case repaired 748.5 effective hp.<b

10 Replies 9,595 Views

if he got pirate warnings all the time when he added a few lines in the non pirate part of the file, it probably means that the hardcoded file/s is reading gameplay.constants on a line basis. example (not based on the file at all) look at line 10-25 for capital level data. look at line 26-40 for pirate data. I noticed this when modding some beta files, but thought they got rid of it for retail (didnt have the same issue anymore).

21 Replies 16,019 Views

peaceful win: all players in an alliance win, once no one outside is left or everyone joined it, however I understand what your trying to say, like winning through culture, space race..etc. they might add different conditions in the future.

32 Replies 17,470 Views

well I havent seen anything that surprises me in the good way, maybe in the stupid way. after 1.03 I will try to go vs 3 hard a.i (same team) on a medium random map and see how well the a.i was really buffed, if it becomes a successful human stomp (killing me), I will be happy :).

13 Replies 7,671 Views

thats why I said its useless in many situations (the one I mentioned doesn't depend on an ability that might not be researched for a ship | used for the cap) theres even one more scenario thats really rare and would barely ever influence the game.

57 Replies 36,072 Views

The units with descriptions. [link]http://www.sc2armory.com/game/zerg/[/link] some vids: trailer [link]http://www.gametrailers.com/player/usermovies/186897.html[/link] or [link]http://www.youtube.com/watch?v=l_fUjzTVocY[/link] 9 minutes of gameplay [link]http://www.youtube.com/watch?v=FQoBnKa-e4E[/link] high ress screenshots of gameplay [link]http://www.starcraft-source.com/forums/index.php?showtopic=2566[/link] Q&A [link]http://www.starcra

34 Replies 5,542 Views

targeting uplink is quite useless in many situations, unless theres many things attacking fighters/bombers (flaks or fighters).

57 Replies 36,072 Views

carbon is right. limitation of modding: -anything that is based on scripting cannot happen in the game just yet. e.g. maps like dota in wacraft 3 rely heavily on scripting and nearly all campaigns rely on scripting in every game that exists. -cannot change core mechanics that are not in the entity files (theres quite a lot). -cannot change the a.i scripting (you can modify a few high level things, but nothing much).

187 Replies 157,183 Views

pesky theres 3 different research files for phase missiles negating shield, each with 2 upgrades of 5%, meaning it adds up to 30%. I never realized until now why you mentioned that the vasari +damage from culture is 11% a few times, when its 15%. basically every upgrade is added to the final value.

109 Replies 381,927 Views

[quote]Hey Rruelgor, maybe there's some way of finding the atack range of each ship. I know it tells you ingame whether it's long, short or medium range but if we could find a little more info on what those ranges are, well that's an obvious addition to the chart. Plus maybe it'd give zyrxil a reason to say something positive for a change ....lol[/quote] attack range is inside the entity files. you can check the extracted info at [link]http://roe.totalgamingnetwork.com/wiki/index.ph

119 Replies 114,082 Views

anyway heres there first official reply about profile game history: [link]https://forums.sinsofasolarempire.com/?forumid=402&aid=175167[/link]

33 Replies 30,208 Views

[link]https://forums.sinsofasolarempire.com/?forumid=406&aid=300864[/link] wanna read something that shocked me [quote] Irconclad Online doesn't include a ranking system. That wasn't by accident. It wasn't an oversight. It was precisely to discourage "playing to win at all costs" style of playing. If other people want to set up their own tournaments, that's fine. But I don't want the typical ICO game to consist of one player trying to play a fun game versus someone who ha

33 Replies 30,208 Views

[quote] yes with the whale you can lowered armor, damage over time, and stop jumps. But the problem is that if someone has a kortul and equal sized force, you'll be the one trying to jump away.[/quote] if the kortul and whale meet pre level 6 and around level 4-5 and both have equal number assailants with them and some phasing tech, the whale will kill the kortul much faster (whale at level 5 does more dps with its nano-dissambler to target in front of it than a kortul which is level

27 Replies 15,577 Views

nm, the thing I said to do doesnt work between stars and only for wormholes within the same star system.

2 Replies 2,608 Views

gameplay.constants file from gameinfo directory, you can use a text editor to read it if you have the files in text format (sticky in modding forum lets you download the modding package which has the files in text format).

6 Replies 19,065 Views

exact difference between the two: gameSpeedData-Normal incomeGameSpeedScalar 0.15 shipBuildRateGameSpeedScalar 0.10 moduleBuildRateGameSpeedScalar 0.10 shipLinearMaxSpeedGameSpeedScalar 0.30 shipLinearAccelerationGameSpeedScalar 0.30 shipLinearDecelerationGameSpeedScalar 0.30 questCompleteHappinessDeltaScalar 0.0 cultureConnectionReferenceLength 500000 gameSpeedData-Fast incomeGameSpeedScalar 0.30 shipBuildRateGameSpe

6 Replies 19,065 Views

yes [b]videos with commentary, however not exactly tutorials:[/b] official one from IC/stardock, these shows a few things like empire tree...etc. both are 11 minutes long, one is from a older version of the game and two is something thats a version close enough to 1.02 (might be 1.01). [link]http://www.gamespot.com/video/935993/6182903/sins-of-a-solar-empire-official-movie-1[/link] [link]http://www.gamespot.com/video/935993/6185226/sins-of-a-solar-empire-official-movie-2

2 Replies 4,863 Views

[quote]All he said was that he is looking forward to it thus glad they are making that change because it's a pain at the moment to make a mod that starts off at over 1gb before you start anything.[/quote] ah I guess your right, I thought he meant that he was looking forward to when they change it in a future patch and maybe wasn't aware that 1.03 has that change. I just mentioned the multiple times and the latest reply, so he can be sure and check himself if he didn't believe me, but I

15 Replies 7,907 Views

dark they said multiple times that 1.03 fixes that issue. They said that 2 weeks ago and a few other times, latest time was in reply 89 in the preview thread.

15 Replies 7,907 Views