archpsi

archpsi

Joined Member # 2382175
26 Posts 428 Replies 1,192 Reputation

just to get rid of any confusion thats going to arise: dps = damage per second, not damage per shot. the damage displayed ingame is the dps rounded to the closest integer for display purposes only, however its not the true dps (e.g. advent fighters do 1.33 dps, the ingame display shows 1 dps). the thing that directly impacts the dps (before taking into account certain modifiers: weapon type/armour, shield mitigation and amount of armour) is the following in the entity files:<br

8 Replies 6,334 Views

hi will there be any stat modification for units for balance purposes (increasing cost of specific ships by a tiny fraction..etc or improving the most underused caps: possibly desolator) ?? example of something that might need to be changed: the Devastator (Capitalship_PHASEBATTLESHIP.entity) costs less than any other cap, which is most likely a tiny mistake. currently its basePrice credits 3000.000000 metal 400.000000 crystal 200.000000 sho

47 Replies 78,492 Views

[quote]I've become a huge fan of the Akkan cruiser over the past week or so. I think the "colonizing ability is a tad overrated, but the "targeting uplink" makes the ship worthwhile in and of itself imo. By the time I get my 2nd Cap ship (Kol) my targetting uplink on the Akkan is usually maxed out. Hitting what I aim at is of utmost importance to me as well as extending my weapons range.I could be wrong, but I dont believe that the targetting uplink helps your Kol hit things. Isn't your chance

65 Replies 151,078 Views

[quote].2. It has a 360 degree firing arc allowing it to literally fly into the center of an enemy battle group and do heavy damage. Throw in a Cielo with DT and Akkan with targeting uplink to properly guide those guns.3. It is the only Cap ship equipped to deal with Fighters and Bombers via Flak ability.4.Armor is the only thing in this game that cannot be compromised by any ability [/quote] 2. many of the caps have weapons on all sides, so this isnt unique to the kol. 3. please ch

119 Replies 46,670 Views

you could create a ship that creates other ships, using the scramble bombers ability as a basis (modifying how long it lasts, what it creates via a new spawn file..etc), however with the limitation to the UI, you could possibly make it so the mothership can only create 4-5 different ship types.

21 Replies 14,518 Views

[quote]The first thing you do, you should upgrade taxes on it. AI won't do it and it means you have [b]40% more income for first 10 minutes[/b]. It helps.[/quote] thats incorrect. only after 18 minutes after upgrading at "fast speed" (takes time for the population to reach max) does the population reach the maximum value and thus the credits from population upgrade get to their maximum value. Which is 14.3 compared to the starting 11.4, under 26% benefit to income from taxes fo

65 Replies 151,078 Views

RA is extremely effective in ffa and probably too good, whereby most players will not risk devoting a small fleet (what you can get in the first 40-50 minutes) to eliminating a whole empire on one front and leaving all their other fronts completely open. example 4 ffa, 2 players are vasari, 2 are not and a medium map. most players get 5-6 planets. In this game even if 3 of the people all make a secret pact to take one vasari down, by time his down the other vasari could be close

119 Replies 46,670 Views

for tec cap abiltiies: emp charge, ion bolt/magnetize (disables abilities) and armistice that if used smartly you can get half his fleet inside it and other not. light frigate: sabotage reactor, which doesnt get rid of antimatter but will help doing damage to the disciples..etc. disruptive strikes is another thing that can be used by vasari, to increase the cooldown (it stacks and can get to over 60%).

11 Replies 10,604 Views

[quote]Within 45 mins I have each team attacking me at the only two planets I have colonized.[/quote] I think working on how you expand could help tremendously (should have 4-5 colonies within 12-20 minutes). if you want them not to allie against you, just do locked teams option and they will not allie.

5 Replies 5,216 Views

theres no ability/attack that only affects fighters and not bombers, all things that can hit/affect fighters can also hit/affect bombers. just look at the entity files, theres only 4 groups of ship targets allowed. fighter = all strikecraft, otherwise fighters/flaks couldnt kill bombers. capital = capital ships frigate = .. cruiser = ..

8 Replies 5,401 Views

earlier I played against 3 hard a.i in the same team (random hard) on a medium random map with pirates, it was easier than I thought it would be (I was already telling my friend how bad I remember the a.i was in beta and how bad it is now). Basically until 1.03, going against 1 competent player is significantly harder than 3 hard a.i's teamed against you.

21 Replies 21,313 Views

they dont, theres one cap in the game that is cheaper than all the others :). compare devastator entity file to others.

6 Replies 3,891 Views

each cap ship excels in a different way, so it depends on what type of gameplay im after in a specific game, however I agree with the previous poster, I barely use the desolator. It has the best damaging aoe non ultimate ability of all vasari cap ships: at level 3 phase missile swarm can do up to 4200 damage across 7 targets (600 each), but I still think its other non ultimate abilities are too limited (might be useful, but not useful enough). damage wise: if the -armour reduction o

49 Replies 29,563 Views

certain cap ships can fight off 20 LRM's alone at level 5-6, however I do think cap ships need an increase in survivability in midgame to endgame (over 800 supply used), by possibly: 1- making their shield regen and hull regen go up significantly as they level. or 2- making it so once caps reach level 5/6 the caps max shield mitigation is 85% not 65% and that things like phase missiles have 10%-15% less chance to phase through the shields. or 3- maximum allowed shield mi

186 Replies 120,863 Views

sib my post above was for you, just so you know how long it takes for a level 1 cap ship that isnt microed at all and has no support (in a real game most will be level 3-4 by then and have support) to die to 20 LRM's.

186 Replies 120,863 Views

[quote]No, it doesn't, and that's the problem. It rips through the capital ship in thirty seconds. That's the problem, you can counter the ships, but if you have a mixed fleet the ones that are vulnerable get taken out so quickly that it's much more effective to simply counter-spam. If I bring 15 flaks and two caps against your 20 LRM fleet, my caps get shredded to pieces early. I have to just bring 30 flaks instead.[/quote] just so people dont get the wrong idea and actually think that

186 Replies 120,863 Views
Reply to Cap ship rush? in Strategy

most likely one player barely made any fleet and gave resources to the other. I would love to see a cap rush(not really a rush, but some way of going mostly caps in the game) in small random 1v1 maps that does work, but I havent from any of my tests or opponents that have tried it vs me.

15 Replies 7,941 Views
Reply to Vasari Economy in Strategy

oh do not understimate culture, as long as culture reaches the planet (even in the case of one broadcast center creating influence and its influences reaches a planet a few jumps away) it can increase the output (credits, metal, crystal) of the planet by 10% to 40% (by increasing allegiance by 10%: 25% -> 35% increase of 40%).

19 Replies 11,700 Views
Reply to Vasari Economy in Strategy

vasari are balanced around having an easier time capturing extractors early game and getting metal/crystal research combined, however many maps have 0 captureable extractors. anyway tech wise and for economy. tec get trade at tier 2, culture at tier 3, refinery at tier 4 advent get culture at tier 2, trade at tier 3 and refinery upgrade for trade ports at tier 4 vasari get refinery and culture at tier 3 and trade at tier 4.

19 Replies 11,700 Views

[quote]kind of a waste of time... on feb 13th i posted the exact same chart but in an easier to read excel spreadsheet. i also listed links to at least 6 other posts with the same kinds of charts (here)nice effort though...The chart on the link you provided is too confusing. I'll just trust that the game developers put the correct information in the game. My chart information came from the information provided in the game.Simple is better[/quote] simple != correct. if you're

119 Replies 114,048 Views