is there a list somewhere of the known issues found so far with the latest versions? I've seen a number of posts here where the response is "known bug, fix is on the way". I'd like to avoid asking any more redundant questions if I can :) -A
Tiveron
I'm having an issue with the Vasari Kortul that I wonder if anyone else has seen. Last night I upgraded my Sins and Entrenchment installs to 1.18/1.04 via Impulse. Ever since then, the Vasari Kortul capitol ship's Jam Weapons ability constantly auto-casts, even when there are no enemies in the grav well. This means that my Kortul ships are always completely out of anti-matter, since the Jam Weapons ability will fire as soon as there is sufficient anti-matter. Obviously
I totally agree that the current implementation of mines leaves a lot to be desired. When I was downloading the beta, I was excited about how mines would change the gameplay, as I've traditionally liked mines in strategy games; just one more way of tightening your grasp on a system. I was surprised to find that they weren't at all what I expected. I find the current implementation too... haphazard, for lack of a better term. You can't specifically position mines, and yo
I did a search through the forum, and didn't see this reported anywhere else, so I thought I'd mention it... Basically, it seems that when running Sins on an x64 OS, there are problems with some key bindings. It's easy to see- just go into Options -> Key Bindings and you'll notice that many of the bindings flicker between their appropriate setting, and random junk. This also happens in-game when you hover your mouse over a button and the tooltip pops up to give more details. I w