Arilias

Arilias

Joined Member # 2388695
2 Posts 47 Replies 8,420 Reputation

Tidus and Maimer have set up a forum for the project here: [link="http://www.adamuhl.com/freelancer"]WWW Link[/link]

28 Replies 68,897 Views

Play multiplayer. Not only will you get the short-term benefit of playing against real human beings, but you'll be helping to improve the AI as well (Stardock programs their AI to emulate common player strategies)

52 Replies 25,130 Views

I'm working on the mod with Tidus, and I agree that collaboration is probably a damn good idea. We're currently working on getting hosting for a web site and forum that we can use to discuss the project. If anyone whose web design education DOESN'T predate Y2K wants to help out with the site design, that'd be great as well. Ideally, we'd like it to grow into a general Sins modding site, sort of like what TLR is for Freelancer. Also, we'll need a domain or subdomain name for the site. We

28 Replies 68,897 Views

Building 80 LRMs and 2 capital ships [i]is[/i] a strategy. It is also, apparently, a highly effective one. To be honest, I haven't really played enough multiplayer games to discern whether the cries of "ZOMG LRMS R BROKEN!" actually have some basis in fact or whether it's just that they're not any [i]good[/i] at countering LRMs (as in 99% of cases where something is decried as broken and imbalanced)

35 Replies 39,484 Views

This sounds like an awesome idea and I hope you succeed in it. Also, there are people who thought BattleStar Galactica wouldn't work in Sins? I mean, it certainly wouldn't work in GalCiv2, since there you DIE when you run out of planets, but I can definitely see it working in Sins. Anyone who does not believe me should consult this elegant and finely crafted link: [link="http://www.gamespot.com/pc/strategy/sinsofasolarempire/show_msgs.php?topic_id=m-1-41339987&pid=9359

272 Replies 259,470 Views

[quote] I've played a few games now of multiplayer. Usually 2v2. Basically 2 guys know the map already and know where all the resources are to pounce on. Then before you can even get out the gate because all your planets have fleets guarding them you have to take out they have captured 3 planets and 2 asteroids. On top of that they know where the metal and crystal are concentrated and go right for them. So the rest of the game they just spam

35 Replies 39,484 Views

Go for either a Kol or an Akkan for your flagship. The Akkan can colonize, so you don't need to waste time or resources on colony frigates, and the Kol is death in spaceship form. The Kol's probably the better choice, as you'll save more in Cobalts than you would in colony frigates. The Akkan is still an excellent ship, and every fleet should have at least one, just for the passive bonuses they give. Cobalts are completely worthless, explode when you look at them funny, and basically ju

8 Replies 8,609 Views

Technically, as far as I know, each system can only have one star. However, since systems can overlap, you can just build the system with one star, create another star nearby, and drag it into the middle of the system so that it looks visually like a binary star. You'll only be able to build phase lanes to one of the stars, though.

8 Replies 8,959 Views

I'm disappointed that my automatic shut-off idea has been ignored. Seriously, I can't even start playing because I'm scared I won't be able to stop until what is technically the next morning.

39 Replies 58,227 Views

Threads like this help keep my battered faith in humanity alive. That said, for crying out loud, Ironclad, can the next patch please have some sort of feature to automatically save and quit at a designated time? I have enough problems without Sins eating up my free time.

39 Replies 58,227 Views

I believe Dunov Battlecruisers also have some sort of antimatter-destroying ability.

22 Replies 15,598 Views

Hmm... Earth is likely to be the crown jewel of the Sol System (except for the Advent, who will be more interested in Mars) so actually balancing this might be difficult. Also, I would suggest making Venus Volcanic and Neptune Gas (It's Uranus, [i]then[/i] Neptune, right? I always forget those two) If possible, I would also make it the center of a few other systems. Alpha Centauri, Tau Ceti, Epsilon Eridani, Epsilon Indi, Sirius, Procyon, Delta Pavonis, the works. These are stars with p

8 Replies 8,772 Views

The Deliverance Engine allows you to spread culture remotely and very rapidly. Culture does the following: - On planets you control where your culture is dominant, you get an Allegiance bonus. This means you get more income from that planet. - On planets your enemy controls where your culture is dominant, the enemy suffers an Allegiance penalty. This means they get less income from that planet. - If a planet's Allegiance reaches zero, it will rebel against its owners a

7 Replies 17,433 Views

I've been thinking about this, and something been bugging me about the game. What exactly is the lore explanation for TEC factions fighting each other? I can understand it within the Advent and the Vasari - there's probably about a hundred different sects of the Unity that all think of the others as heretics, and from what we know about the Vasari they're complete and utter bastards in every way, so it's not surprising that they have internal factions that don't get along, but the TEC has absolu

1 Replies 9,393 Views

I haven't had a chance to play the Vasari yet, but I hear they get a major edge in hull strength and a few other perks.

22 Replies 15,598 Views

How you get Refineries depends on your race, I believe. TEC research Refineries as a separate structure (it's Tier 5 Civilian, I think) while Advent get a tech that lets them convert trade ports into Refineries. Haven't played the Vasari yet.

5 Replies 9,418 Views

Wow. That has got to be the most epic I have ever seen concentrated in one place. Good luck on driving the Vaskorus Arkun back into the depths of space. Hopefully the Korsul Armada will prove to be a worthier ally than the Galan Rim Union was.

24 Replies 52,626 Views

The Advent's main thing is culture. They get Temples of Communion on tier two, I think, followed by a length culture tree including one tech that lets you see enemy culture spreading and another that lets you see anyway you have cultural dominance, plus the Deliverance Engine, which is basically a giant propaganda gun. Judging from the culture descriptions, they're sort of a cross between the medieval Catholic Church and the Borg. They've also got a fairly heavy shields-to-hull ratio on

22 Replies 15,598 Views

Nice shot of the Progenitor in the second screenshot. *Runs* But yeah, Homeworld and Sins have nothing in common apart from being real time and in space.

27 Replies 63,121 Views

I'm a huge Freelancer fan (and lead writer for Openlancer :D ) so I've also been trying to make a Freelancer map (with TEC Liberty, Rheinland, Bretonia, and Kusari, Advent Outcasts and Corsairs, and Vasari Nomads), though its difficult without the game handy to check my map positions. Using phase lanes to simulate both trade lanes and jump gates (I got around the limit on interstellar phase lanes by creating all new planets in the New York System, then dragging them into orbit around other stars

28 Replies 68,897 Views

First - I must have this map. I'm an avid Freelancer fan (and Openlancer project member). Second - Er... What Dementia said. If the map is going to flip itself on you, just make a temporary version now with the systems backward, then make a proper one once Ironclad patches the bug.

4 Replies 3,961 Views

I just checked the manual. Nearly all of the Kol's weapons are chase armament. They've got a twice as many foreward guns as they do broadside guns (counting both sides). The only TEC ship that's really broadside intensive is the Akkan.

2 Replies 4,300 Views