HuntingX

HuntingX

Joined Member # 2390642
22 Posts 178 Replies 869 Reputation

Couple issues What type of maps are you playing on? Your build order is also highly suboptimal. It's not hard to fix. Step 1 is always to buy crystal (it takes 1 second) I changed my build, I find that light frigs at the beginning is suboptimal since most people LRM/Assail spam --> Light Frigs end up being dead weight Desert planets are better than Terran planets (especially for Tec)--> also they are lighter defended Avoid taking ice/volcano

13 Replies 9,332 Views

LRMs do almost no damage to Flak. That's why people advocate flak as the solution to LRMs, and why people are ignoring the reason LRMs are powerful. These tests that are performed are hardly useful at determining ANYTHING. They're just showing what we already knew statwise, and are NOT indicative of real game play. LRMs are good because of high ff damage at long range. So do you target Flaks? No. Flaks have insanely high hp for their dps potential, they are short range, fast units

67 Replies 29,772 Views

No seriously, I'm starting up some sort of inhouse league where the better players can play each other and ... get better! I'm much more interested in smaller games (1v1, 2v2) than larger games, and I have no interest in what I view as scrubby 4v4s (when there are so many incredibly imbalanced late game technologies). So, with that said, I have a vent server, I have a few players, we're all good, and we're looking for new guys to play with us. The first few

2 Replies 3,684 Views

Hey, it's your favorite neighborhood bad mannered online forum troll. Alright, I'm really enjoying the MP aspect of the game now, picking up on a lot of nuances and overall liking the balance (and lack thereof). As happens in most online games, I'm looking to start playing with better players (and I know they're out there!). Here's what I propose. People who are interested in getting GOOD at the game, understanding it, and in general playing it at a competitive level,

0 Replies 6,240 Views

To Mancora, Even though I'm NOT the one who posted that, whatever he wrote is 100% true, you just didn't understand what he wrote. He means, 25% LESS THAN LRMS to light, and 50% LESS THAN LRMS to medium. If you check, LRMs do 100% to light, while Illums to 75%, and LRMs do 150% to medium, while Illums do 100%. Get it now? To drunkenone, yes shield mitigation is an interesting sidenote to the discussion. However, even if you count that illums hit 3 targets (which in

63 Replies 24,958 Views

I think I need to clarify my point on the Dark Fleet. I NEVER SAID IT WAS VIABLE 1V1. No way, no how, can you invest that much unaided. But do it in a 2v2 medium map with a Tec ally going economy first. Remember to build 3-4 Navs AT LEAST. I micro my Navs to hell, but if you're lazy, build at least 5. Take every neutral extractor on the map. YES YOU CAN DO IT, JUST DON'T SUCK. Dance the pirates if you need to, navs are fast. Now your crystal/metal income will be the high

63 Replies 24,958 Views

Wow, that's the stupidest post I've ever read. Let's compare the colony ship and navigator. What does a colony ship DO? It takes COLONIES. How many colony ships do you have? 1? 2? I usually make 3-4 Navigators. My navigators move 2-3 times as fast as your colony ships, can fight your colony ships (kill them in system), I have maybe 4 times as MANY of these ships, and you seriously think you can contest the neutral extractors? You. Have no idea what you're talking about.

63 Replies 24,958 Views

All good players will hold position with flak frigates so that they DON'T chase... The Tec player isn't powerful because of his cap ship. When you go Reverie, you're trading your cap ship for his (essentially, since your ship won't have the antimatter to do anything else but keep his out of battle). In fact, the reason Advent is so good midgame is largely due to the shield regen (which far outstrips any other capital ship ability). The real problem with drone carriers is they

63 Replies 24,958 Views

Adding a Vasari build for small map 1v1: Here's the EXACT Queue order Buy 2 crystal if possible (if you load first) Build capital shipyard Build crystal mine (you have 2 workers) Upgrade home planet Start building navs (build 3 total) Build your 2 metal mines when your workers finish their current assignments Build a cap ship (I guess the battleship, it's a preference thing) Build colony frigate (if not going evacuator) while cap ship

16 Replies 10,855 Views

I really stand by that statement, even now. After some testing, Vasari are ONLY viable on a small portion of maps (at least, I had little to no success on most maps, maybe because I'm using the wrong strategy). Assailants are tier 1 tech compared to tier 2 tech for LRMs, but the cost difference translates to 1 additional ship. Unfortunately, they are worse in almost every way (and, generally speaking, much much worse). The Vasari capital ships are generally worse than

63 Replies 24,958 Views

So I played as Vasari 1v1 for the first time today in multiplayer, trying to test out my theories. Most of the games were quite poor, but 1 of them vs Jinx was pretty interesting as far as builds went. To be fair, the map was not great for me. There were 0 neutral extractors despite the map being enormous and his Advent was far from me (6 jumps to his first expansion). This means that my normal idea of assailant rushing didn't really do much damage. Even worse, he started his build

63 Replies 24,958 Views

Honestly, I have a hard time analyzing a game once the map increases in size and player number increases. This is mainly due to increasing variables and lack of control. Most of my points are almost certainly invalid on larger maps. But my argument for right now is competitive multiplayer pvp (not ffa), so 2v2 or 1v1. And to all those people who support what I'm doing, Props! :)

63 Replies 24,958 Views

To Dairuka: When prepping my posts, I actually used your website as a reference source. Much thanks :) It doesn't matter if you're not interested in competitive multiplayer, but you understand the need many players feel to really delve into a game's mechanics. As far as the Vasari unit is, I'm really unfamiliar with the race. I have some better understanding now after tonight, but overall, it's still a haze. Which unit? What tier level? What does it do? Honestly, I'm cl

11 Replies 7,098 Views

It's very easy to balance the game as is, but this is the wrong place to post it. Suffice to say, my opinion on the LRM is a pop increase (4-6) and a crystal increase (20->40), leaving everything else as is. This would make it cheaper creditwise than the illum, same pop, lower hp, lower metal cost. It STILL has higher single target dps, and STILL beats illums 1v1, and is STILL a lower tier tech unit. So why not? Why are assailants 6 pop and LRMs 4? It makes no sense. Afte

63 Replies 24,958 Views

Here's a Dark Fleet replay vs decent players (The Advent was weaker than the Tec player) http://rapidshare.com/files/92247561/Dark_Fleet_2v2.record.html So, Dark Fleet needs a nerf, but LRM needs a nerf too :(

16 Replies 10,855 Views

First, I don't care about the people who say: "The game isn't unbalanced etc." "I like fighters/bombers etc." "Illuminators pwn everything etc." If that's all you have to say, just don't bother posting, because I'm going to ignore you. To the GOOD players, with RTS experience, have good (if not great) micromanagement, solid macro, and an interest in seeing how far we can optimize this game, keep reading. Right now, Tec LRM spam in small map 1v1 is the

11 Replies 7,098 Views

First, I don't care about the people who say: "The game isn't unbalanced etc." "I like fighters/bombers etc." "Illuminators pwn everything etc." If that's all you have to say, just don't bother posting, because I'm going to ignore you. To the GOOD players, with RTS experience, have good (if not great) micromanagement, solid macro, and an interest in seeing how far we can optimize this game, keep reading. Right now, Tec LRM spam in small map 1v1 is the

1 Replies 2,405 Views

To Daikaze, my Vasari is definitely the weakest of my 3 races. I plan on training it some more. I said, I only KNEW one strat with Vasari. That said, your strategy has serious flaws. First, it is well known (and can be shown easily) that researching harvesting upgrades early is a complete waste of resources. You're better off spending that money on map control. Crystal is ALWAYS the limiting resource constraint, unless you're bad and can't micro/research. Furthermore, carr

16 Replies 10,855 Views

General Build Strategies: ALWAYS buy the crystal at the beginning IF you can at 300. Usually buy at 350. Never buy at above 350. IF you bought 2 crystal at the beginning, ALWAYS upgrade your capital (+3 income). It's a better investment than any other source of income. ALWAYS colonize asteroids first. They are, by FAR, the best planet type. This is due to the ease in which you get them "operational" -> no negative upkeep. Deserts are better than Terran, both are better than Ice,

16 Replies 10,855 Views

Every game I've played online has been a horribly 1-sided stompfest. We're not talking like oh wow I killed his cap ship, he resigned. We're talking I have 2000 pop, he has 150, or I lose 0 units, he loses 3 caps and 50 frigates. Time for the community to learn how to play this game properly. Illums suck. There, I said it. Why do they suck so much? Let's go over the details. Illums split their dps 3 ways. Their single target dps is crap. This means any attempt a

63 Replies 24,958 Views