hautarzt

hautarzt

Joined Member # 2391922
3 Posts 5 Replies 338 Reputation

[quote]No The Window folder contains .brush files (they are in the mod package in text format) which define how the tga texture is spliced into the various images and defines the name for each image to use in the entity files. ...[/quote] amazing! havent heard about that before. i suppose i should download the mod package after all ;) swiss knight: i was actually doing the same thing (getting the hammer & sickle into the game). still, mine looks a lot worse than yours :) <b

19 Replies 7,171 Views

[quote]I'm assuming you modified the associated brush file with the new pixelbox?[/quote] havent found any brush file here. (i assume you refer to the gradient effect for the larger empire logos? if so: i didnt bother to do any further editing :-)) as mentioned: didnt work with the original file. i had to delete the original file and put my edited one in a backup folder for the game to recognize it. anyway: i'm happy now, gameplay has improved even more! i hereby reco

19 Replies 7,171 Views

fixed! wooohooo (with an absurd workaround) [quote] Press "\" and tell me what you see. When you are in the channels palette, dont forget to actually select the alpha layer, which should be at the bottom when you designate your transparent areas.[/quote] unfortunately, pressing that key didnt do anything. however, i fixed it like Annatar11 suggested! - open original file, - paste whatever onto a new layer - flatten image - make sure the alph

19 Replies 7,171 Views

i open the tga file in photoshop, the alpha channel layer is by default masked red. (as al other tga files in the games texture folder). opacity and masking is the same. i save it as 32bit tga. alpha layer option is checked. when i start the game the entire logo bitmap is just a red (respectively player coloured) square. no logos, nothing. just a coloured square. since there must be something wrong with the transparency setting, i assume that: either I missed some important detail

19 Replies 7,171 Views

found the racelogos.tga file. edited it in photoshop. put it back where it belonged. (textures folder that is). fired up the game: no effect. weirdly though I had the same logos as i had before, even though technically they have been completely replaced with my stuff. what happend here?? some integrated failsafe backup file in some packed texture restore file? anyone any ideas on this?

0 Replies 1,738 Views

bought the game over stardock. for some absurd reason, the game got listed twice in the shopping cart - AFTER the "review" your order thing. i suppose this happens when you open a game description in a seperate window. (pure assumption) (have written stardock sales. can only hope this will be fixed/refunded, since i havent downloaded anything, nor used the second serial, which can easyly be banned/invalidated, i suppose). just wanted to warn other people, that the

5 Replies 9,841 Views