@Shadow_Warrior: Thanks mate. Glad to know that they at least have plans for a SP storyline down the road. I guess I can wait till then for it :D *puts away writing tools* [quote] Not to be a Jerk or anything, but did you consider buying it online? This is a great company, and if we gamers want these awesome games with no annoying copy protection code, shouldn't we support them? [/quote] Let me make this clear: I *want* to support Stardock and dont mi
Alternate22
[quote]There is no "script engine" but you can make maps with specialized conditions. It's unfortunate, I know, but that's life. [/quote] Indeed, that's incredibly unfortunate. Well, guess I'll fiddle around with the map editor for now at least, try to learn that properly and get working maps up if nothing else. Script editor would make it soooo much nicer though, :( [quote] <A href="http://developer.valvesoftware.com/wiki/Successful_Mod_Team_Tips#You_do_the_work.
Recently got the game, utterly utterly loved it to death - to the point where I think it's going to replace my Team Fortress 2 addiction for the most part. Now just need to find someway to send money to Stardock so I can actually get a serial to get patches and play online :LOL: (yes I'm a dirty pirate, but this is a game that I'm absolutely willing to pay for if I could find it in stores in the UAE - which it isn't :( ) What I liked most about the game though is really the intro - it
Good to see some Hard Light folks over here (hey Aldo - it's me, Singh XP); really livens the place up a fair bit :D Also, a freespace mod would be awesome - especially seeing the SCP ships in game - oh man would that be made of WIN :D