Sins is great fun, seems to have the potential to be well balanced. Although the late game needs some work. One method that might work is being able to build a capital size space station neat waypoints. At the moment it is too easy to jump in with 40 ships a destroy a system. Another useful tool is the concept of fleets. Being able to hook say a set of flak frigates to a capital carrier. When you have a large (30+) mixed fleet with with capital ships and frigates it descends into micro
emptysands
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I had this issue as well on my second game. Like SOSE so far. Anyway looks like they mention it here: http://sdc1.stardock.com/public/sin/beta/history.htm Note: If you attempt to colonize a planet that is high in enemy culture, it will revolt. You need to reduce the culture there before you will able to hold it. This is not a bug and is the desired behavior for the time being. We wil
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I had this problem as well. First time I played I couldn't damage anything. My planet got attacked and destory by some pirates. Second time it seemed to worked like it should. Only difference between the two seems to be I played the tutorials in the first session.
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