emptysands

emptysands

Joined Member # 2401647
1 Posts 2 Replies 90 Reputation

Sins is great fun, seems to have the potential to be well balanced. Although the late game needs some work. One method that might work is being able to build a capital size space station neat waypoints. At the moment it is too easy to jump in with 40 ships a destroy a system. Another useful tool is the concept of fleets. Being able to hook say a set of flak frigates to a capital carrier. When you have a large (30+) mixed fleet with with capital ships and frigates it descends into micro

10 Replies 3,333 Views

I had this issue as well on my second game. Like SOSE so far. Anyway looks like they mention it here: http://sdc1.stardock.com/public/sin/beta/history.htm Note: If you attempt to colonize a planet that is high in enemy culture, it will revolt. You need to reduce the culture there before you will able to hold it. This is not a bug and is the desired behavior for the time being. We wil

6 Replies 3,740 Views

I had this problem as well. First time I played I couldn't damage anything. My planet got attacked and destory by some pirates. Second time it seemed to worked like it should. Only difference between the two seems to be I played the tutorials in the first session.

9 Replies 4,610 Views