DeadlyShoe

DeadlyShoe

Joined Member # 2406025
14 Posts 470 Replies 11,380 Reputation

the weirdest part is that the colonize order gets issued even fi theres not enough antimatter so it just sits at the max range of the ability until the antimatter charges up

18 Replies 6,052 Views

for the record: starbase range tec: laser - 7500 beam - 5000 missile - 10500 advent: plasma - 7500 laser - 5000 spirit blade - 9000 advent's 'short' range only shows up when fully upgraded [quote]Right now they're basically the equivalent of a supplementary hangar bay and a few turrets (just with lots of HP). If they were cheap, sure[/quote]you can only really hit T

225 Replies 562,657 Views

Hi DeadlyShoe, I still remember you calling Necrons being fine in DoW forum. they had problems, but as always mostly people were just bitching :) the point is that people are calling for radical design changes while seemingly unaware of the tools that already exist advent: drones vasari: movement tec: auxiliary government that doesnt even get into meta-factors like being a fleet resupply point or construction area or safe zone

225 Replies 562,657 Views

no no no the vasari starbase moving is silly enough use the tools you've been given - minefields, hangar bays, auxiliary government, etc. before calling for radical and silly changes

225 Replies 562,657 Views

fighters on the TEC starbase only costs twice as much as a hangar defense. That's pretty good all things considered. The trade upgrade costs 4 times as much as equivalent trade posts... and the construction upgrade is like [i]eight[/i] times as much as an equivalent frigate fac. Brutal. Just use carriers. for reference the missile range on a tec starbase is 10,500, laser range is 7500 and beam range is 5000 missile range on a LRM frigate is 9800 the r

14 Replies 4,648 Views

Clicking on the build capital ship button for TEC if you don't have a factory results results in a "Frigate factory required" message. Conversely, clicking on the build frigate or build cruiser buttons results in a "Capital ship factory required buttons."

0 Replies 1,116 Views

No minidumps because it's not crashing. But once it starts it displays a black screen and nothing else. Alt tabbing reveals it's consuming a static amount of memory and CPU usage hovers between 50 and 60 %. I've waited 1 minute in this state. Have tried compatibility mode (vista -> xp). Will try rebooting. http://www.deadlyshoe.com/dxdiag.txt

17 Replies 11,246 Views

Oh pffttsssh. Why do people keep bringing mitigation up as a point against missile swarm? If anything it works in missile swarm's favor, since you are dealing massive damage in a single shot to multiple targets who are all sitting at 15% mitigation. Spreading the damage is only a problem if you are facing area-effect repair/regen spam. I'm not sure why you bring up Radiation Bomb, being as it is directly comparable to missile swarm. :p Are we to suppose abilities a

59 Replies 172,837 Views

Solution: Buy 100 cobalts (~40000 credits) and 4 Kols (~21000 credits) and sit them on the gravwell edge at a choke point. Use the other 40,000 credits that the Advent player spent to research and deploy a few Novalith Cannons :p

46 Replies 21,161 Views

Mitigation affects all forms of dealing damage, it's sort of weird to dump on Phase Missile Swarm on that basis. :) I think Phase Missile Swarm is probably one of the best abilities in the game. While its antimatter lasts the Desolator is an absolute terror to frigate groups. I do wish Disintegration was more, well, useful. I mean, phase missile swarm outshines it when it comes to dealing damage, and the healing has never really [i]helped[/i] that I can recall.

59 Replies 172,837 Views

They are obsoleted by people spamming missile frigates, but that in turns get obsoleted by carrier cruisers. As fleet composition becomes more balanced and support cruisers start showing up, light frigates come back into their own because they are cheap, do good damage and severely impair the function of support cruisers. i mean, if the opponent brings a lot of Overseers or Subjagators to a fight, that can really change the whole dynamic and Light Frigates are the best counters.

11 Replies 16,819 Views