DeadlyShoe

DeadlyShoe

Joined Member # 2406025
14 Posts 470 Replies 11,380 Reputation

[quote] [quote] "I dont like pirating. Some people pirate a game first if they like it. However, 90% will never buy it." [/quote] Sorry to say but that is just your assumption. If you can prove it... do it. [/quote] Anecdotally I find this to be true. The number of games pirated VS number sold also indicate that most people who pirate never buy. [quote] I live in Europe, SoaSE isn't being sold here. I looked everywhere, asked everywhere, but no store could b

254 Replies 1,050,453 Views

[quote] I was under the impression that it is either balanced or it's not. I didn't think there were separate tiers for different types of gamers... [/quote] Let us assume that one race has units that are simply better than another races. but race 2 has a special unit called the Wiggle Dancer which, if you click in a certain pattern constantly, competes with race 1 normally. Pros know how to use the Wiggle Dance and for them the game is balanced. But newer players use it like a norma

75 Replies 58,918 Views

200k customers. time in ICO until game: 5 minutes. Gamelength: call it 90 minutes. # of people playing VS # of people in lobby: 1/18 people playing at a time using your #s: 360 - 3000 Average(?): 1000 assuming a quarter of people play ICO multiplayer (50k) meaning people spend 1/50 hrs playing MP, or 3-4 hrs a week. That's a little low. But still, the numbers are hardly unrealistic.

93 Replies 146,460 Views

I believe that the article - though informed and thought provoking - misses the point somewhat. Piracy doesn't kill the PC market, it kills the PC market in relation to the console market. The Bioshock numbers are shocking... Rather, Draginol does talk about it, but in my opinion ignores it when pursuing the main thrust of his argument. The points about hardware specs are very good. Supreme Commander is an excellent game, but it probably should have waited a few years until du

254 Replies 1,050,453 Views

Ehhh. Even a Huge random has only 10 planets per player... and some of those will be uncolonizable. But...let's look at that fleet cap again. For simplicity's sake, let's assume your making all Kodiaks. To fill out your fleet cap you need 200. At 500 credits each, that's 100,000 credits. At 25 credits a second, that's 4000 seconds - [b]over an hour[/b]. Although a TEC player might have pervasive economy, which would help quite a bit. Granted - it's easier with Dark Armada.

187 Replies 71,577 Views

Well, there's a lot bigger difference between Galciv and Sins than there is between Galciv and Civ. But most every strategy gamer I know that's tried Sins has liked it. And it's certainly faster paced than Galciv, though slow for an RTS. There'll be a demo soon enough, hopefully.

9 Replies 7,699 Views

It sounds like they are worried there's a problem with your install. Checking the gameinfo directory is the easiest way for them to make sure. The CDkey is likely to make sure you didn't warez it, since a surprising number of people who pirate games ask tech support for help issues caused by the warezing. Heh.

6 Replies 15,125 Views

mitigation is defined in the player file. [quote] shieldData shieldAbsorbGrowthPerDamage 0.001 shieldAbsorbDecayRate 0.0125 shieldAbsorbBaseMin 0.15 shieldColor ff8FD81D [/quote] in other words 10 damage causes mitigation to go up 1%. There's focusing fire and then there's focusing fire. You don't have to do whole fleets on one ship at a time. If you have the micro skill you can set up target strings for multiple groups of ships or strike craft.

25 Replies 14,490 Views

Well, Advent capitals don't have 80% shield mitigation. But yeah. The vasari have several abilities to punch through mitigation, though.

25 Replies 14,490 Views

In fictional terms, would that really be any better than just tacking on more shield generators? And in gameplay terms, would it be any different? Anti missile guns work great in Nexus, they work great in SOTS, but in SINS it's kind of below your scale.

77 Replies 49,204 Views