Hey folks ... Joining the unhappy ranks of the /nosound crew. Also an owner of a A8N-SLI Deluxe motherboard running onboard sound (Nforce 4). Tried a lot of the solutions in here to no avail. Going to throw in the towel & return product.
HawkUnit
Adjusting the starbase module system to mirror the trade route system sounds like the most promising solution I've heard yet -- not to mention it's not such a massive departure from the game mechanics that are already in place, meaning there is at least a faint hope that it might one day be implemented. I'm going to try moving the rally points directly onto starbases in construction to see if that eases the pain a little bit.
I realize this subject comes up with some regularity on these boards, but according to my search, the last similar thread was in July. Being the big GalCiv advocate that I am, I feel like it's my duty to state once again, for the record, that the current starbase construction system brings a lot of headaches to a lot of people. I have to confess that organizing vast fleets of construction ships to streamline my empire's economy is neither fun nor believable. When you have starbases with
I'm not a big fan of disposable constructors. Half of my attention is spent managing vast fleets of constructors that are flying around my neighborhood. Maybe starbases could just upgrade themselves after a constructor places it on the map?
Hello! Just picked up a copy of GalCiv2 Gold, after having a brief career in GalCiv2 a while ago. I am needing a little strategic advice. I understand that there are several viable strategies to achieving galactic domination (one of the most endearing qualities of the game). After playing a few campagins, my style seems to involve pouring my entire economy into research and economics in order to secure an advantage before I start fielding a fleet to start expanding the borders. The prob