Its not long.
OGGleep
I would prefer that Cap ships don't cost fleet supply, and instead are either more expensive to build and/or research. But that is just me.
The manual says "Upgradeable to X" which is misleading. It doesn't require any interaction from the player other then selecting which strikecraft you want when the Cap ship hits the nessisary level.
Sending them after the AI is an option. Its not manditory. If your not getting the level of challenge you want, change how you play. Let the pirates attack you. No matter what you do, you will always find a way of "easily beating the AI" in most games.
In all of these games, those numbers are just a representation of something. Normally there is a backstory to explain what the numbers are. You can choose to imagine your wrecking every single person on the planet, or that each planet has 200 people (or whatever the number is). Would planet combat be cool? Maybe. Are the scale of the blasts a little out of wack. Yep. Does it really matter? Not a whole lot.
Might want to read up on properly defending colonies before jumping to any conclusions about em if your new. Adding a few tips really makes a difference (placement, repair bays, amount, hangers etc.).
The battle portion of TW is a RTT. Probably the best example for RTT's. Try using hangers and carriers to counter siege fleets. If you have defenses, and ample bomber/fighter support, you really don't have much to worry about. But I agree with the points on diplomacy. Could be I just don't know what I am doing in that regard, but FFA games tend to come down to me vs everyone. Been playing teams because of it.
You can use the colony ships getting aggro to your advantage. I'll jump one in if its a tough planet and my light frigates are getting dropped. You can normally afford 5-6, a cap ship, couple scouts before you have to upgrade your logistics. If I'm taking aseroids, I'll split the cap and frigs. 6 can normally deal with any asteroid defenses. I'll hook em back up to go after planets. Can expand reasonably quick this way.
Carrier cruisers are a must. You can augment Hanger defenses, and give a huge boost in attack power to your fleet. Also they rock in Stars grav well. Just build a lot of them. Flak is a pain, but thats why I don't rely only on carriers. 2 per unit would be way too powerful.
If you let your lighter craft jump in first, they will get targeted and raped. Group them into two different fleets. Jump one 30-40 seconds in before the other, and on opposite endsd of the grav well (ie: One jumps left, other jumps more to the right).
try systems of war 2v2. A lot easier. I've been playign since about 6 hours and I think we got it locked up. They JUST started doing piddly raids into my home system and I caught 3 of their caps in the grav well and just blew one up when I caught it as they destroyed one of the asteroids...which was no big deal. Had 2 colony ships there. They deployed 15 seconds after it got knocked off. Fun stuff. Pretty sure we got the middle locked down. Key is win all the pirate bids no matter what
I can't do the 11th but I can do the 18th
I just got done with a game on System of War...it is pretty private. Each AI starts in another solar system, and there is a massive one in the center your supposed to fight over. I got mauled. Hard map.
Its still really early for retail people to be talking about balance.
Yeah I know the work around and how to do it. But I spend most of my time in the zoom out window. Thats a couple of unnessisary steps. Instead I could click that button until I got my fleet and then I could give orders. That would streamline the process quite a bit. Don't know about you guys, but I have ships all over that never get moved. My fleets are my mobile units as such, it would be a lot easier.
I have a bit of an issue with the zoom UI. Most of my time is spent on that level, giving ordres on the fly. However, when I select the "Units" in that view it selects ALL units in that zone. I often have ships in the sector that I want to stay there after I move the fleet out (fleet responding to an attack in a sector that is defended). That is cumbersome. If I have a fleet set, it should only select the units in the fleet, much the same way that you have to cycle through to select co
So far, no memory errors with that fix. But I started a new game, so I don't know yet. Thanks for that, its exactly what I was looking for.
So what exactly triggers the fighters bonus? Hull type?
Danosh...don't even know how to respond to your comment. Just curious....has the RTS camp played large scale games? The 4x roots can be clearly seen in large maps, when your not microing every battle, and instead fleets are stacks and your madly doing a hundread things at once. On this scale it feels nothing like any RTS I have ever played....and I probably own about 90% of major RTS releases since Dune.
It has been posted that Fighters get a huge bonus to LRM frigates due to their armor class. TEC and Vasari Seige Frigates have the same Armor class (light). Has anyone tested if they are a better counter than bombers?
I haven't read all the reply posts, but I did read the OP's and a few of the first ones last night. In my 1on1 games, on small maps...from that experience, I posted "Is this game a RTS" thread. It felt like homeworld but I still saw it as a RT4X game. My experience totally changed when I moved to Systems of War. Honestly it feels nothing like a RTS. Battles are more like the stack nature, as so much is going on you don't really have time to partake in the real time battles. It really d
I won a couple of small maps and felt like I had a handle to go for something bigger. This is my first multi star game. Playing on systems of war (Medium, 4 player, 5 stars, 50 planets), and didn't realize that the star was the jump off point to other stars. I am at a loss on what to do. If an enemy jumps into my home system, he has access to every planet (but 1) in my system from the get go. You can't defend stars with structures (right?) and building chokepoint defenses in every syst
Easy AI? You can do it as fast as you can get 2 cap ships up. At least TEC. KoI and Marza. Build a dabble of light corvettes to mitigate and increase dmg. You win.
Fry's normally sucks for new releases in Oregon. I only go there to pickup games that have made it lower than the $20 mark, and that is only if I happen to be there doing something else. Gamestop/EBX...gotta pre-order tho. My local store down the street almost all consoles.